I made some small thumbnail sketches. There are aspects of each I'm partial to. I'm curious if anyone has preferences. I was thinking of mixing parts of each. I need to make a decision and put together a large, detailed color concept.
I would probably take the legs of 2, and put it on 3 (as I feel the drapery there will be unnecessary and a waste of polys that you could use on the cape). I alos like the slanted belt of 1 (or even the cross belts of 2) as well. I feel like to make it a little less busy the simple gloves of concept 1 could really make a nice area of rest on the model, or even make the gloves taper at the end. I also really like the glowy kneepads and headgear you got going. REALLY looking forward to this epic character in 3D.
Thanks a lot for the feedback, that's all really helpful.
MattQ86- cool, thanks
Massbot- thank you, I totally agree. the torso on 3 is pretty meh
AKAperly- thanks man, I had some thoughts about making Jun the Raven and I think it's heading that way in the end.
Azuryon- thanks for the input. I'm thinking I'll mix those pieces in. I think the extra feathers on the legs would start getting really busy as well. I'm thinking rather than a glove on the left arm doing a shoulder piece and maybe an elbow piece.
I think the 3rd design has the most interesting overall look, but I prefer the pants and tall boots from 1 or 2. Maybe go with a bit of a mix of 2 and 3?
I'll add some color tomorrow and probably a quick face but I'll stick to capcom's face design most likely.
Think I got all the changes in there! I'm debating adding knee guards or not. If anyone has more input please feel free. I may change up the belts some more. I need to look at some reference.
Thanks!
haZe-thank you! I think that one got all the support.
Jigsaw-thanks, I mixed in the elements that seemed to work best.
The one thing that sticks out is that the beak no longer looks like a swan to me.
In the original, the shape of the beak and the painting on the helmet are quite clearly swan-like, but the new long beak on your concept reminds me a lot more of a seagull or something.
Especially since the characteristic upward swing towards and around the eye is missing.
Nothing too crazy, just making the base figure. I'll be starting on the outfit now. Probably won't get too much more detailed with the figure.
Micky Pain-Thanks for the input. Yeah I agree, I made a comment that she's looking more raven-like but I'm fine with that. In the end I'll probably call her something to the effect of the dark or fallen swan.
Nice design and I like the idea. Would be nice to see a flash of Bright red in there somewhere as its a very noticeable part of the black swan. With the purple I kinda see her as a crow or raven atm.
EDIT: oh, I just read your last comment. Your already aware of it.
Turd polishing ahoy! Started the form fitting stuff in 3d coat then brought it into maya. I still have quite a bit to do of course.
This is some example of what I used as reference. The shiny spandex is what I want to achieve for the skirt and top.
I ended up changing the boots for practical reasons as my original design had no practical way of attaching.
Stinger88-for sure! I thought my concept was more colorful than it is but I think I was just tired and hallucinating. The beak visor is supposed to be pretty bright red. I'll have to do a second pass on colors there.
I don't know what I did but I didn't save last nights work or too much yankee rum drink. Anyway 2nd time went faster and got one belt done. I mixed in more feather variant as well.
Pardon the large image. I got the base cape done. Ended up looking kind of interesting from the top so I included that here. I wanted to model it partially in-pose to get the scale correct. Also added glowy bits to the second part of the belt. Helmet underway.
very very nice, I really like what you have going here....could you perhaps push the fallen/dark aspect more with the forms though as opposed to just the pallette choice though. Either way looking forward to seeing her done.
Thank you sir. Yeah that's a good idea. I wonder if I should add some distress in texturing and zbrush. I was thinking some tattoos rather than the fishnet stuff as well.
I finished the helmet and hair so with that I'm done with my zfriendly mesh and can move on to the high res. If anyone has ideas feel free to throw them out there. I'd like to add more red accents in the texturing.
I hit up the helmet with zbrush. I ended up making a separate ztool for the vent meshing. I didn't want visible holes in the helmet through to the head. I'm thinking I'll add that to some of the other costume elements. I don't want it too busy so I hope to keep the detail meaningful. Anyhow, let me know if there's anything that would help it. Thanks!
AKAperly-cool thank you! I will be hating that cape when it comes time to rig it.
So the doll-eye and face was kind of pissing me off and just didn't fit what I wanted to achieve. I started hacking in something different here and I'll continue to tweak it as I work on the rest of the character. I wish my name was Boa.
Made a bit more progress this week on the head, hair and helmet. A buddy at work suggested adding a lower beak so I went with that. I need to do one more pass on the face but I want to finish the rest of the zbrush work this weekend.
V-MAX- hey thank you!
woogity-thanks a lot, I should stop working on it soon!
Her nose seems quite big, and her chin seems a bit far back.
I'd look at images of Kristin Kreuk if your trying to get something similar to the original reference image. She has similar features, small nose, large eyes, elfin type features.
Heh, on a serious note, thanks a lot for the feedback. I'll definitely do another pass on the face and adjust the nose and chin. I'm not sure yet if I'll use Kristin Kreuk or stick with the one I was. I can play around with both. I'm shooting for hyper-real proportions and features so not too toony.
Lovely work, for what its worth I dont mind her face, she's not looking like a generic super babe. Its got character and believability, its your call of course but I would try to keep some of that character when you refine her features.
Got the triangle count to the right ballpark. I'll be adding hair so I left some uv space for that as well as some helmet padding. Once everything is ripped I'll be moving geometry around and smoothing stuff like the cape. Texture compliments of Pior from some time past.
I worked on the face some more but that's still in progress. I hope to wrap that up tonight.
I fixed up some things on the face. It turns out at least part of the ear is visible so I have to go finish that. I'll post the face and hair texture some time this weekend. In the meantime I textured the helmet. This is a screengrab from Marmoset Toolbag. I'm using a combination of ambient occlusion, hand painted alpha and translucency with premultiplied alpha for the beak. It still needs some work but that's the joy of alpha. I'm curious if the hair will sort correctly. If not I'm prepared to make some solid hair. Right now I'm using the sunlight lighting with an orange fill and blue rim light.
may want to add some patterning or something to the cape, it is so big that without a bit of detail it begins to look repetitive. awesome work on the bakes and everything the model looks awesome and has a fantastic silhouette for sure. o also, maybe give her a little more color in the lips.
I made a pretty ugly rig only a mother could love at lunch. It should get the job done.
Shooting for something like
eCzety-heya, thank you!
woogity-thank you once again for the feedback! I am thinking I can do a large black webbing over the whole thing and maybe red tips on the cape ends. I'll see if I have time.
I was thinking for an actual game situation the cape could function similar to a wrestler or fighter stepping into the ring. She could walk up to the fight, a flock of birds would descend to lift the cape away and at some point during the fight the birds could drop the cape like a big net leaving her to beat the hell out of whoever was trapped inside. Like this minus the family friendly.
Replies
Thanks!
Good start
I would probably take the legs of 2, and put it on 3 (as I feel the drapery there will be unnecessary and a waste of polys that you could use on the cape). I alos like the slanted belt of 1 (or even the cross belts of 2) as well. I feel like to make it a little less busy the simple gloves of concept 1 could really make a nice area of rest on the model, or even make the gloves taper at the end. I also really like the glowy kneepads and headgear you got going. REALLY looking forward to this epic character in 3D.
MattQ86- cool, thanks
Massbot- thank you, I totally agree. the torso on 3 is pretty meh
AKAperly- thanks man, I had some thoughts about making Jun the Raven and I think it's heading that way in the end.
Azuryon- thanks for the input. I'm thinking I'll mix those pieces in. I think the extra feathers on the legs would start getting really busy as well. I'm thinking rather than a glove on the left arm doing a shoulder piece and maybe an elbow piece.
Excited to see where this goes.
Think I got all the changes in there! I'm debating adding knee guards or not. If anyone has more input please feel free. I may change up the belts some more. I need to look at some reference.
Thanks!
haZe-thank you! I think that one got all the support.
Jigsaw-thanks, I mixed in the elements that seemed to work best.
I guess it's time to start making stuff. Boo!
Azuryon-thanks a lot!
The one thing that sticks out is that the beak no longer looks like a swan to me.
In the original, the shape of the beak and the painting on the helmet are quite clearly swan-like, but the new long beak on your concept reminds me a lot more of a seagull or something.
Especially since the characteristic upward swing towards and around the eye is missing.
Just my 2 cents....
Micky Pain-Thanks for the input. Yeah I agree, I made a comment that she's looking more raven-like but I'm fine with that. In the end I'll probably call her something to the effect of the dark or fallen swan.
EDIT: oh, I just read your last comment. Your already aware of it.
This is some example of what I used as reference. The shiny spandex is what I want to achieve for the skirt and top.
I ended up changing the boots for practical reasons as my original design had no practical way of attaching.
Stinger88-for sure! I thought my concept was more colorful than it is but I think I was just tired and hallucinating. The beak visor is supposed to be pretty bright red. I'll have to do a second pass on colors there.
Won't be able to do anything else till next week.
i especially like how the cape is swept to the side of her.
AKAperly-cool thank you! I will be hating that cape when it comes time to rig it.
V-MAX- hey thank you!
woogity-thanks a lot, I should stop working on it soon!
Any feedback feel free. Thanks!
I'd look at images of Kristin Kreuk if your trying to get something similar to the original reference image. She has similar features, small nose, large eyes, elfin type features.
Heh, on a serious note, thanks a lot for the feedback. I'll definitely do another pass on the face and adjust the nose and chin. I'm not sure yet if I'll use Kristin Kreuk or stick with the one I was. I can play around with both. I'm shooting for hyper-real proportions and features so not too toony.
RPTGB-thanks for the feedback! I definitely want to keep some uniqueness and character.
I worked on the face some more but that's still in progress. I hope to wrap that up tonight.
Shooting for something like
eCzety-heya, thank you!
woogity-thank you once again for the feedback! I am thinking I can do a large black webbing over the whole thing and maybe red tips on the cape ends. I'll see if I have time.
I was thinking for an actual game situation the cape could function similar to a wrestler or fighter stepping into the ring. She could walk up to the fight, a flock of birds would descend to lift the cape away and at some point during the fight the birds could drop the cape like a big net leaving her to beat the hell out of whoever was trapped inside. Like this minus the family friendly.