Hey guys, I just finished up this Battle Axe.
I'd love a few critiques on it.
I went a little overboard with the scratches in both the diffuse and specular..but I think it fits the reference.
Heres the reference:
more renders:
Spread sheet is a place holder, I had to do it really fast. I'll make another one soon...i just wanted to show the LP mesh
oh and the zbrush model:
Replies
Nice work!
What I'd rather see is you put all these insane polygons in the general shape roundness of the handle instead of modeling out each strap. It kinda destroys the illusion to me.
Because the blockiness is totally visible now, while some normal mapped straps here and there wouldn't be noticed as much.
You know what I mean ?
I think it's a huge letdown to the model right now because the handle is a rather big element of the weapon
Crit: The Low poly version could be soo much more Low poly. I think you could probably half the polycount, especially in the axe head.
To Orks thats mild scratching in fact its practically brand new.
Orc technology sure is amazing.
haha, yeah I would like everyone to keep in mind this is being used by a huge orc boss dude. I want it to be somewhat realistic and fantasy at the same time..
As for the polycount, I was given a maximum of 3,000 polys to create this with...So I used every poly I could for the hell of it. Most of the polys are in the damn handle!
I do want to make a lower poly one and re-texture (diffuse only) it WoW style to add to my portfolio. I want to start getting into hand painted textures.
The current texture is 100% hand painted, but the specular really brought out the reality in it.
I still have alot to learn about hand painting WoW style..diffuse only is going to be hard. Painting cartoony is tricky!
Anyway, looks great, really nice work on it