I'm currently cleaning big maps for a game and all the UVs needs to be in the 1:1. I'm using TexAtlasGen for the splinting but it gives me some errors and not all meshes will split.
SO! I need a quick way to check my UVs. In maya i would just have my UV-editor open and mark the object i want to see. But max have such and amazing way of handle UVs so you can't do that.
Any ideas on how to get a "preview" in max?
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Or use a script which does something like that(textools maybe?)
I don´t think that there is an interactive way unfortunately