Hi this is the first Polycount Comp i have entered but could not resist having a go at this. The Toyshop from Pocket Fighter.
Based on the shape of the building i wanted to do it in the style of Edward Hopper with reference to Nighthawks
Hopefully this is ok, it is a bit abstract but it is what jumped out at me!
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Good luck!
This is still very sketchy and there is loads more lighting to go in yet so i am doing this very broad brush stokes at the mo. However i thought i would have a look at some lighting stuff early on as i am tring to create something that invokes the colour pallette of an Edawrd Hopper painting if nothing else.
This is my first very basic lighting test on the Diner section. I wanted to try out postprocessing with Look up tables (LUT) to break up the linear nature of the lighting and make it something more painterly ( at least from a colour point of view). Tried to make the light bright in the brightest areas but low contrast in the shadows. The light has a redish fall off in the brightest areas and green in the darker parts.
This was textured grey in udk and i have painted over the meshes (in PSHOP) to get an idea of what it should look like with colour applied (so no texturing done at all). The modular section's lightmaps are a bit screwed and I have made the Diner bigger as well. I am thinking of going back to a non modular solution at least for the diner. It was a nice idea but i dont want to wrangle with it for no good reason.
The top is roughly the angle it will be viewed from. The bottom is the view similar to the NightHawks painting for ref (door is over bright)