Hello to you talanted people here at Polycount.
First thread here so make me feel right at home please
I aim to recreate Zack Fair in a more Gears of War inspiered universe. Add some Salaryman attitude and cartoonify it a tad.
This will also be my very first completed high poly sculpting project with low poly cages textures and all that jazz so I am stoked to get this show on the road.
Enjoy and best of luck!
Inspiration board
And first concept pass.
Replies
that is all.
whats dissidia O__O
ive played ehrgeiz before. was pretty fun back in the day
And Kaktuz, I really miss you! Hope you are having a blast where you are
moose, I agree with you and I will most probably change that for the next concept phase.
kosh_fotsirk: more is on the way after this post
So here is the update. Just a basic blockin to see where I want to take this. I will tweak the proportions quite a bit, more toward Brink I shoud think. I just discovered http://ldaustinart.blogspot.com/, check out her work, it is brilliant.
I have a shitload of stuff to fix now and I think another set of concepts based off of this is due
And I promise to synch the turns next time, sorry.
Thank you to Slipgate for all your information and technique sharing as well. I would be lost without you. And Ziggy, thank you for your patience with a n00b like me, specially on your birthday and all.
Cheers
I used playblast to .iff from maya. Opened the render in (fcheck?) and saved that animation from there to png sequence. Then I imported the files to Photoshop and saved for web and devices.
I hope you can translate that to Max. Sorry if not. Take care
Best of luck man!
http://athey.deviantart.com/gallery/3988#/d2aa16d
Looking sweeet!Keep it up bro!
I would probably drag that pelvis a tad higher, but that's the only minor complain I have.
Keep it up.
I can not show you the changes to the model though 'cause Maya didn
I really like the incorporation of the Mako as being a drug and showing it's effects on him; should make him look even more badass once you finish. Maybe some cool effects could be added; maybe he's carrying glowing vials of the stuff?
I'm kidding, looks great so far.
like.. giant sausage limbs stuffed with cantaloupes.
Anyhow, here is an update. Thank you for all the support and comments.
I have been polishing stuff a bit further, creating some assymetric details here and there to liven things up. I am really enjoying myself here so I am taking my time.
I am working on the arms now and when they are done I'll move onto the character gear, hard surface modeling and stuff.
You guys are pumping out some seriously cute shit here, I am stoked to be a part of this. Keep up the splendid work!
Enjoy.
Love you Ziggy!
Thank you for pointing it out.
Now go start your modeling! :poly142: