Are those Zbrush sculpts or low-poly bakes? If the former, they're looking pretty low-res, especially that one in the center. (If not, forgive my mistake ) Don't be afraid to crank up the polygons in the sculpting stage!
Besides that, I like the direction you're taking it. Future-riot-cop Luigi don't mess around.
It is looking like you need to crank up the subD levels for your highpoly details like the rivets and stuff. Make sure you're not sculpting on pieces that don't need it, like the visor on the helmet. That should probably be a seperate mesh so that you can give it a sweet shader and have it actually move for "battle" Also the helmet doesn't seem to have any real flow to it. There is a vent on it, or some reason, maybe another vent as well, though they don't seem to flow together or really server a purpose from what I can tell. You'll want to tighten up your hard edges on the helmet to as well, right now it looks like it was beaten out by a mallet (maybe from the hammer bros :P)
I like the use of the star on the boots though, maybe see that in the gloves or the wrist guard as well.
Lookin cool yo i cant wait to see more.
I think you should block out the entire body and low poly other stuff before you go to far into sculpting.
Anyway im makin a futuristic mario ha
yup good luck and i want to see more
Replies
Besides that, I like the direction you're taking it. Future-riot-cop Luigi don't mess around.
I like the use of the star on the boots though, maybe see that in the gloves or the wrist guard as well.
I think you should block out the entire body and low poly other stuff before you go to far into sculpting.
Anyway im makin a futuristic mario ha
yup good luck and i want to see more