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[STAGE] Street Fighter 2, SAGAT'S STAGE, raul + noe_serrano

polycounter lvl 11
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raul polycounter lvl 11
Yo, polycount! Noe_Serrano and myself. Are teaming up to create Sagat's stage from street fighter 2.

ssf2x-sagat.gif

Good luck to everyone! :)

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  • YBourykina
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    YBourykina RIOT Games
    wooo! can't wait to see what you guys come up with :)
  • Noe_Serrano
    YBourykina: thanks, hope not too disappoint.

    Here what me and raul are going for the concept is not set in stone till we see how it works in 3D space. Feed back is always welcome:)

    sagats_stage.jpg
  • raul
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    raul polycounter lvl 11
    Alright peeps, this is what noe and i did over the weekend.

    After a nice dinner, we stablished the previous concept down! and we made a quick block out of the level! Best friday date ever! lol

    Screen shot of 1st rough block outwithin udk, (our super complex objects were modeled in a 3d app and imported in as static meshes.)
    level_blockout_001.jpg

    The next stage was to play around with composition of the level, so far this is what we've got
    floor_tiles_001-1.jpg
    Tiny changes to the original concept were made. We felt this really made things pop!

    sagats_stage_Idea3.jpg

    While noe modeled the sexy deity statues ( or monks, whatever they are ) i started playing around making a few tiles. Got a few ideas of interchanging and masking these tiles through the unreal materials. So here it is.
    floor_tiles_001.jpg

    and finally, a block out pass of the statues ( this time inside of xsi )
    level_blockout_003.jpg
  • JonathanF
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    JonathanF polycounter lvl 13
    cool guys!! legs look a little small on her right now... might be because of how she is laying down... so that might come across wrong looking. unless you take a higher view of your scene to show the depth of her legs going back, cause right now if you drew a straight line across, her legs and elbow would almost match up. Can't wait to see more!!
  • spetch
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    spetch polycounter lvl 11
    nice choice man. It would be cool to see a change in the pose of the statue or a completely different pose all together. just my .02.
  • raul
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    raul polycounter lvl 11
    jonathanF - yeah i was thinking the same thing.
    spetch - thanx! we thought of that, but then people arent gonna immediately recognize sagat's stage.

    So i spent afew days figuring out how to use the udk a little bit better. Now i know how to make materials and post process ligths and whatever.

    sagats_stage_ligthing_002.jpg

    This is what we are going for as far as the moood of the scene, i guess it will start changing once we start adding the final assets.

    I have 2 questions about the udk. See if maybe someone can help me out. Super noob questions so bear with me.

    The geometry mode window will not open! I click on the box and it just doesnt show! :(
    The swarm agent isnt starting anymore, so when i hit build ligths nothing happens.
  • lonelysquare
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    lonelysquare polycounter lvl 7
    The geometry mode window will not open! I click on the box and it just doesnt show! :(
    Only thing I can think of is to make sure you don't already have it open, moved low or off the screen somewhere.
    The swarm agent isnt starting anymore, so when i hit build ligths nothing happens.
    Off the top of my head, make sure your firewall allows Swarm Agent to run.

    UDK forums will have answers and then some if you need.
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