Alright peeps, this is what noe and i did over the weekend.
After a nice dinner, we stablished the previous concept down! and we made a quick block out of the level! Best friday date ever! lol
Screen shot of 1st rough block outwithin udk, (our super complex objects were modeled in a 3d app and imported in as static meshes.)
The next stage was to play around with composition of the level, so far this is what we've got
Tiny changes to the original concept were made. We felt this really made things pop!
While noe modeled the sexy deity statues ( or monks, whatever they are ) i started playing around making a few tiles. Got a few ideas of interchanging and masking these tiles through the unreal materials. So here it is.
and finally, a block out pass of the statues ( this time inside of xsi )
cool guys!! legs look a little small on her right now... might be because of how she is laying down... so that might come across wrong looking. unless you take a higher view of your scene to show the depth of her legs going back, cause right now if you drew a straight line across, her legs and elbow would almost match up. Can't wait to see more!!
jonathanF - yeah i was thinking the same thing.
spetch - thanx! we thought of that, but then people arent gonna immediately recognize sagat's stage.
So i spent afew days figuring out how to use the udk a little bit better. Now i know how to make materials and post process ligths and whatever.
This is what we are going for as far as the moood of the scene, i guess it will start changing once we start adding the final assets.
I have 2 questions about the udk. See if maybe someone can help me out. Super noob questions so bear with me.
The geometry mode window will not open! I click on the box and it just doesnt show!
The swarm agent isnt starting anymore, so when i hit build ligths nothing happens.
Replies
Here what me and raul are going for the concept is not set in stone till we see how it works in 3D space. Feed back is always welcome:)
After a nice dinner, we stablished the previous concept down! and we made a quick block out of the level! Best friday date ever! lol
Screen shot of 1st rough block outwithin udk, (our super complex objects were modeled in a 3d app and imported in as static meshes.)
The next stage was to play around with composition of the level, so far this is what we've got
Tiny changes to the original concept were made. We felt this really made things pop!
While noe modeled the sexy deity statues ( or monks, whatever they are ) i started playing around making a few tiles. Got a few ideas of interchanging and masking these tiles through the unreal materials. So here it is.
and finally, a block out pass of the statues ( this time inside of xsi )
spetch - thanx! we thought of that, but then people arent gonna immediately recognize sagat's stage.
So i spent afew days figuring out how to use the udk a little bit better. Now i know how to make materials and post process ligths and whatever.
This is what we are going for as far as the moood of the scene, i guess it will start changing once we start adding the final assets.
I have 2 questions about the udk. See if maybe someone can help me out. Super noob questions so bear with me.
The geometry mode window will not open! I click on the box and it just doesnt show!
The swarm agent isnt starting anymore, so when i hit build ligths nothing happens.
Off the top of my head, make sure your firewall allows Swarm Agent to run.
UDK forums will have answers and then some if you need.