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[STAGE] Mortal Kombat, Goro's Lair, Spetch, Oobersli

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  • spetch
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    spetch polycounter lvl 11
    doing real quick paint overs of some of these objects to help define some of the details. This should help a bit even though details will change for high poly.
    reactor_large.jpg
  • spetch
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    spetch polycounter lvl 11
    assets so far-

    Fan blades+rotor, fan cover
    backround scaffold
    elevator door
    boxes in corner
    ceiling electric runners
    railing kit
    catwalk piece
    catwalk side piece
    steal beam
    hooks and industrial crane runner
    large generator
    medium sized generator
    small generator
    generator control panel
    ladder
    mechanical box in front of steal beam
    lots of wires
    plastic wrap
    debri decal
    wall texture behind boxes
    tileable concrete
    tileable metal
  • oobersli
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    oobersli polycounter lvl 17
    finished most of the zb work on this thing. smaller details like rust/dust i'll do in ps. should nock out the fan cover pretty quick too.

    Fan_zb1.jpg
  • StolenPants
    looks solid oober, a few crits to add some personality to it. have one blade bent or even missing half of it (lengthwise) it could help break teh light up a bit that's cast thru it but i seriously love that u added the welding marks on the blade base, nice touch!
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