Hi guys,
I'm new at this, and I've been working at University on my third ever Zbrush piece (Will go into UDK Ultimately, unrigged) but I'm at the sculpting stage at the moment.
The creature is based around those from the original Half Life 'Opposing Forces' mod (the idea of the uni module was to go out and find a mod team, then create one of the pieces for that game).
So far I've just been working on feedback from my lecturer, but now I'd like some overall feedback from you guys!
It's important to note that this is the "Pre-alpha" stage (I didn't want to start applying skin alphas till the proportions of everything are right).
The original concept is below, although I've changed a number of things from it as I lost contact with the Mod leader, and so took it my own direction:
So what are peoples thoughts? What could be changed? I'd like to start Alpha'ing by Saturday, so all C & C is welcome!
Replies
Done some updates since yesterday.
Came to carve the shape of the head, and wanted some real-world references, so I've done a couple and thought i would ask you guys to crit it for me! Bear in mind that I haven't alpha'd anything yet ( except for the beetle head to get a feel for it) and with alphas, the shar pei head could look quite interesting!
Which do you think looks better?
The first is influenced by this beetle head:
Whilst the second is influenced by Shar Pei puppys:
Still after feedback for the rest of the creature too, so see above post as well if people don't mind!
To try and make the change easier, I've gone and sculpted some muscle mass onto the stomach of the creature, rather than fat. Which do you think looks better, this muscle mass or the previous stomach? I based the muscle off references of Abs and the Batman chest plate.
More work, this time on upper shoulders, defining them some more and adding tendons. Bit of work on lower leg, defining the calf muscles.
Can anyone give me some pointers on what should be my next focus?
Even though this is a fictional creature, plan out where the bones are underneath his skin, and how the muscles are laid over and across those bones and each other. If you think about the design of his skeleton and the purpose of placing the joints and muscles in a certain position, you can get a much better result
http://half-life.wikia.com/wiki/Panther_Eye
@Jackablade, bloody hell, I didn't actually realise that! It would have made things SO much easier during the initial process. I thought the mod leader had made it up, he seemed very secretive about the whole thing. Thanks!
Is this more for what I should be aiming for? I've only done the upper bit at the moment, will continue on lower following feedback
in comment to Your actual sculpt: see how youve got the deltiod hooking up to the almost the same connection as the tricept? look at the sculpt of the panther and youll see. that the deltiod hooks up infront of thearm and the tricept hooks up where the elbow is. Also check out the traps in the panther sulpt, with yours, it seems like there is a random muscle in there. make it connect to the back of the skull.
Here's how its looking currently!
Thoughts?
Can anyone point out any final changes before i alpha this bastard?