Okay im not sure if anyone saw my last thread but i've had to stop trying to character model for a whyle as a friend needs help.
What i am trying to create is a blister pack with 2 holes where the wings of the product come through.
I have found a few different plastic materials online however none of them seem to look right.
Here are a few screen shots of what i have been able to do.
![frontp.jpg](http://img863.imageshack.us/img863/600/frontp.jpg)
![rightabove.jpg](http://img691.imageshack.us/img691/4804/rightabove.jpg)
Just wondering how you would go about making a plastic looking outer shell around that object that cuts off at the wings. And if you have any good plastic materials, as i have tried over 15 so far and he isn't happy with any.
Thanks for the help
Replies
Get your friend to sign off on a particular photo he likes, then work to duplicate that look in your render.
Clamshell is another term for the same thing. First hit on Google...
Cheers
Anyhow in your example, is the packaged object the whole blue shape? It looks like you're not using a separate mesh "shell" for your blisterpack, but you should.
You need that bit of air space between the surfaces, to sell the idea that it is inside a plastic shape. It also helps to have a flange around the object that is only plastic, for labelling and for hanging it on a rack in the store.
A couple ideas anyhow.
Also it would help to explain which software and renderer you're using.
Im at work and then i get asked to do such a thing with it and i get mithered to post asking for help.
Im using 3ds max 2011 and vray
as eric said, i'd analyze the reference. and in most cases it's pretty simple. see this pic
the biggest problem will be to tweak the settings of your material, to do, what you want it to do. you use vray. i think there are some example materails you can use as a starting point.
i'd use the mr arch+design materials. there are some good preset mats in there
last but not least, you have to set up a studio lighting scene, where you place that thing. which is mainly a small room with some lighter boxes in there, for that you get some reflection on your object
i tweaked a bit, and a shader guy would rip my head off, but its a start.
see below for a download link to the max file. check the settings of the materials.
afaik the arch and design mats also work for vray..
ah and btw: you might want to check those too:
http://www.vray-materials.de/
http://www.mrmaterials.com/
link to max file for below scene
I re positioned your mesh just to get a screen shot as they wanted to see atleast one render of it.
The scene + lighting and material all work amazing i just have one other question, how did you make your plastic with the 'inside box'
I may have done something to it when moving it but it seemed as if inside the box there was another box.. is it something like a shell modifiyer to get that shape?
I am now trying to make another model that will have the basic shape of a wedge of cheese. However im stumped on a few things.
For instance im not sure if i have to continue geometory all the way around the model. For instance here on the back.
The red lines are what i've added in paint. Do i need to add those red lines or is it fine to just have the cuts on the back end at the corner?
Also i am getting some weird errors when smoothed.
Any help / tips on where im going wrong?
Cheers