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[STAGE] Guilty Gear - Fleeting

I've decided to do the training stage from the first Guilty Gear game. I don't expect to get this done on time, it's an excuse to practice high poly modeling and experimenting with UDK :3

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Something I'm also going to have a small go at, is a warped and chaotic re-imagined version of all the generic training stages found in most fighting games. Seems like a fun concept to play around with.

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Time to doodle!
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