Burning Rival is a 1993 fighting arcade game developed by Sega, it was released exclusively in Japan in July 1993. I chose it as I only really know the capcom, marvel, guilty gear kind of games. So i looked at the lovely list on wikepedia and found this one.
The level I have chosen is below, I am thinking of maybe changing to an I Am Legend sort of style I always wanted to do a piece like that film and this may be my chance to do it. The only other way of adapting it was going to be a sort of day after tomorrow sort of thing you know the scene with the ship in the middle of the street and all that snow.
What do people think, would appreciate the input.
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Its a heavy amount of work btw ^^
Here is some refrence I will do a mood board and show a concept later on, but for now here is a taster in the direction I am going, I have started modelling it as well, so thats all good!
Looking for the concept!
I had some problems baking normals etc from home, my software is not happy, but there are ways round that. So here is a lil updat the first image was what i had at first and the second is where the floor is at the moment. I have started other areas but there isn't enough to put on here yet. I think i will change those patterns on them and they look to big at the moment! Lighting is no way near final and no post process effects yet!
Water is an area i am not to sure of yet looked at hourences tutorials on water so may adapt them a lil bit!
Lighting is a dominent directional at the moment, may look at post process soon especially fog, dust light shafts.
But things to do model interiors.
Model yacht.
Model branches, rest of tree.
Background city.
Maybe cliff on right?
Caustics on building.
Lighting.
Post processing.
Fine tune textures!
Lots to do!