I dare say 'inspired' by the recent events in Japan, concerning the Fukushima Power Plant (along with what has got to be equivelent of weeks worth of my life playing STALKER and researching Chernobyl) I wanted to give a whack at modeling the environment for a Post-Apocaylptic Nuclear Power Plant.
The completed environment will be used in my game project if I am satisfied with the result, but it also means that while detailing this I want to keep it low poly (and no normal maps).
For reference:
EDIT: Here is the block out:
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Also check out WPPSS. Whoops is right... Nothing quite like a massive nuclear complex that never quite got off the ground.
Its good that you got some Chernobyl ref in there but since you're doing post apocalyptic you should dig up some of the mountains of modern day ref.
Looking forward to seeing what you come up with, I'm glad you're not just jumping in but taking some time to do some planning.
Pictures of Chernobyl are strangely hard to come by, especially decent ones. I'm trying to find the reference pictures used in STALKER: Shadow of Chernobyl, as the team actually got clearance to go through Chernobyl (with an escort of course) and take pictures. Those would be amazing to get a hold of.
Any opinions, ideas, anything?
Also take into consideration how vehicles would have gotten around this facility before the apocalypse. Right now it looks like they would spend alot of time driving around things to get where they need to go.
As for transportation, you are correct, I'm working on adjustments for that (most notably the cooling tanks obstructing the semi-truck garages) along with making note to make plenty of transport stations and vehicles around in the final scene.