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Max SubSurface Render to Texture

jbrophy
polycounter lvl 17
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jbrophy polycounter lvl 17
Morning all. Working on a project and I was wondering if anyone knows of a workaround to Render to Texture Mental Ray Subsurface maps. My models won't be animating so I am trying to render a nice subsurface map for many models. Everything I have tried so far renders black but I wonder if there is some simple map type I could render out to diffuse that mental ray has hidden somewhere or some other type of process?

Thanks

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  • fattkid
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    fattkid polycounter lvl 15
    hey jbrophy -

    someone at work just asked me this a few days ago..... I did it in Maya though. So that might not help you much. But if you have access to Maya (I was using 2011), I just dropped the SSS shader into the " custom maps" slot, in Maya's "Render To Texture".

    I did it quick and dirty, just to see if it was possible, and it was. I didn't spend any time refining it though, so I can't speak for how good the results can be.

    Hope that helps.
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