I've been working in 3ds Max 2009 for a project for class due in two weeks.
I just skinned my model to the biped, it works just fine when I move it around. When I try to animate it, the skin stays in the last position I put it, and the bones move on in the animation.
I thought this was something I did wrong with the skinning/biped or something. I discovered it was something else when a model that works just fine started to do the same thing.
Is this some kind of bug?
I really don't know what to do, I've been posting this everywhere I can to ask about it.
Replies
It might be worth posting a video of the problem so we can help debug it. It may also be worth re-installing max if it's suddenly happened to all your files without changing any of them. (although there's probably a few things to try before resorting to that)
The bones still animate though.
I've even made a more complex motion, nothing moves at all on the skin, but the bones move. The skin stays in the same pose as the last frame made.
Clutching at straws here, but is there anything above the skin modifier in the stack?
edit: yea, definitely check Runner's suggestion too.
Also check if you did not move the mesh by accident, that produces some similar issues.
Woah! I feel totally dumb about that. Well, making mistakes is part of the learning experience. ^^'
I took the skin and put it on top of the list and it works just fine now. Thanks a bunch.
It feels like a dumb mistake, but I was told it didn't matter if you skinned or did the face rig first. Well, it matters what order they're in definitely.
Saved me a final project grade you did!