Hey guys, I'm an environment artist and just graduated back in December and here is my reel. I've picked up a job pretty quick doing texture work at the Adler Planetarium for their next theater show. It's a nice place to start but I'm looking forward to continuing my work and finding something after this contract work is done. Critiques would be awesome and very welcome. I realize I need to get my work into an engine and I'm trying to get started on a new project to showcase that. I'm still too tired of looking at my old work to put it in engine right now. At the moment I'm working on making a tile set out of the textures I painted. The work in progress for those is being posted to my WIP Blog on my website. Thanks all.
www.andrewwelbig.weebly.com
Replies
I've always liked your work, and like ajr says, it'd be sweet if you made a handpainted env like we were talking about!
As for more specifics on why your hand painted textures are bad, here is what I'm seeing:
1. Not enough line width and value variation (like you're painting with a mouse)
2. Too much contrast and saturation on most of them.
3. No visual brush strokes (oversmoothed, over photoshopped)
.The exterior of your Avalon scene is decent, that is your best one.
The interior, not so much. Try just adding point lights in the windows and openings to the sky. remove the rest of the lights you have in there that don't have a light source. (ie, keep the lights around the flames)
the mountain outpost looks too dark. Don't be afraid to go higher than a value of 1.0 for your sun. Your sun color should be a white, but with a Little touch of yellow. Your sky light should be a very VERY light blue. you should try and match the bottom reference pic you have in your third image. Stronger and more dynamic lighting will really make your normals pop and give depth to your scene.
i cant really tell whats going on with the zombie house. weather its supposed to be day. night, dusk. Try and find a "real life" reference pic with the kind of mood you want and then try and match that a close as possible. I would stay away from CG pics, you should try and stick with natural/ realistic lighting at first.
What are you rendering this stuff in? Mental Ray? UDK? Crysis?
Good luck!
Jet_Pilot- Thanks for the welcome to the forum and for all of your advice. Unfortunately I rendered each scene in 3ds Max MentalRay. I've been dabbling in UDK and have been trying to get a scene started in it. I hope by hanging out in this forum I'll be able to learn more about it and learn from others here. The lighting in MentalRay was hard to even get as close as I got it at my school's facilities and at this point I think I'll invest my time in learning UDK instead of beating my head against the wall again with MR. Any scenes I do from here on out will be in an Engine and perhaps after Brawl challenge I'll start putting my old scenes in UDK as well.