Hi Guys,
Been reading these forums for a long time, but only just got round to posting some of my work. This is a WIP of one of the awesome trucks from District 9, currently working on the Hi Poly in max, I will eventually be putting this into unreal, in a desert scene, maybe with the mothership in the far background
Been quite dificult getting images of it, ive got the D9 art book here, which has a few, although some of the images are of concepts that are quite different to the final model.
Ignore the wheels for now, they are just place holder. Any crits would be much appreciated .
Replies
Also, the window grates are almost touching in the photo, while yours have a good couple inches between them.
How detailed are you going with this? It would be sweet to see some bolts on there too.
Overall, I like the model. I look forward to seeing it textured!
If you could get us a zoomed in shot I think we could tell if its thicker or not thick enough
also, if you could get us a render in the same pose as the screen it would be helpful too...some of your proportions seem a bit off. I want to say that your truck isn't long enough, but I can't tell. The bottom armor plates on the doors feel like the border isn't thick enough, and the side plating on the bed of the truck at the rear doesn't go down far enough (looks like it stops just slightly above the top of the wheels)
looking super awesome though . I should get you my prawn when im done with it tonight to place him in a scene with it :P http://threenineart.com/WIP/prawn.jpg
oh, also are you changing the wheel design completely?
http://www.wetanz.com/the-art-of-district-9-weta-workshop/from/brand
If you didn't know already WETA did pretty much all the conceptual design, prosthetics and vehicles for District 9. Its the same company that made all the Orcs for Lord of the Rings and even the real Warthog for the Halo movie that never got made but was used in those trailers.
They are such an amazing studio.
As for your truck The wheels are very flat on the sides (the part between the metal cover and the tread) where it has a slight bowing effect in real life.
On the window are you going to create a nice grating to use for the NM in the alpha plane for the final? It has that crosswire grating that you sometimes see on industrial areas and factories for catwalks.
Your air filter tube (i think that's what it is) is uniform in size but in the ref it's thicker towards the engine and thins out as it nears the top.
Looking good though, District 9 is one of my top 5 fav movies of all time, it's a tie at number one with zombie land, but of course two totally diff genres!
Hi Sebeuroc, thanks for the feedback, here is a shot that better shows the thickness of the plating, what do you think?
[SF]Three9 - Your prawn is looking awesome, could do a great scene, with shanty town huts in the background and rubbish everywhere!
IchII3D- Yea ive got that book, its without doubt one of the best Art books ever, ive got loads but its one of my favorites. Although its a shame so many of the big images are on black backgrounds, makes it hard to see some details.
DDuckworth- Thanks, ill take another look at the wheels, im not sure about the tread pattern at the moment also? Im gonna make that grating, and do it with alpha, not sure if there is much point in modeling it in hi poly though?
Also here is a photo of the truck page in the art book, with the wheels.
http://www.polycount.com/forum/showthread.php?t=81671
but extremepenguin, if you were interested in that book, don't buy it JUST for your truck reference, there are some good shots, but maybe 4 all together
Finally getting round to finishing this, Ive done all the bakes and have just started the diffuse texturing now.
Gonna need to paint out the tyre seams in ZBrush i think?