I have. And it really sucks.
Why would they do that? Is this a common practice?
Oh, and I quit the company after the game launched, so maybe that's what their policy was. Or maybe there wasn't enough room on the .XML file for all of the suits who demanded credit for the game.
/bitter.
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I agree. This can also be applied to people who take verbal and not written contracts; which is a really really ney sayer and people shouldn't, but i've heard it happen frequently lately.
Person is brought on, helps out project, leaves, then gets shafted on either pay, credited work or both.
Sadly, I've had it just happen recently, but not on a game title, but a tv show.
It happens an awful lot in the movie/tv show industry, so I can only imagine it happening frequently in the gaming industry as well.
one of the coolest things was for my friends, family and even myself get to see my name up in the credits for the first time.
then again there is a typo in my last name : / small but its there, was sad a little at first but then realized that being the AWFUL speller I have been my whole life it kinda fit and now its funny.
or i could just be stealing the identity of the person who really worked on the game just to take credit!
What a joke.
I guess I shouldn't be surprised. They threw the production artists under the bus the entire dev cycle.
really? is that the new industry spirit? i've only ever seen the opposite where everyone and their dog gets shoved into the credits somehow to make the list longer... moar epic!
just like company heads seemingly like to brag about rapid growth of their workforce and the enourmously large teams they have on a title.
I think if your production staff don't give a shit, then your pretty fecked.
I do remember the first time seeing my name in credits, we'd finally gotten a build of the game with the credits at the end. The whole QA team was standing around watching the screen in anticipations, for many of us it was our first title. Lots of finger pointing at the screen and yelling there I am! Good times . Oh, and one of our QA staff had his name misspelled, he was pretty bummed. Probably happens a lot in QA, ironically haha.
Cosmetic Bug: Name in end credits misspelled
Dev Response: Not a bug
This thread inspired me go to mobygames.com to look myself up, first game was 5 frickin' years ago. Time sure does fly.
The only time I ever cared about credits was when Far Cry 2 PC had 15 mins of unskippable credits that listed everyone and their mother who had ever worked at a Ubisoft studio, and I had to alt f4 the game.
Now I sound like a cynic, but I honestly don't see what the big deal is.
I'm more disappointed that studios just show so little appreciation. I guess it's just like rude people already leaving the theatre while the rest shows their appreciation clapping to the artists ...
Really? There's a significant part of you in everything you create. It's the simple principle of seeing your name in the credits, if only for the reassurance that it was all worth it. Honestly, I don't see why anyone wouldn't care. I don't view it as an ego thing at all.
I'm more concerned as to why a company would actively remove you, post launch. That means that someone felt strongly enough to task someone else to remove your name from a list, and at some point it had to be tasked to be thrown in with a patch or what-have-you. That just seems like a shitty person. Though, I don't know you from Adam, and you could have left on the most epic of shitty terms in history.
As for OP; I've had that happen to me too on a film and some commercials. From what I hear they won't put your name in the credits list if you've been working for the game as a freelancer for some outsourced company(they only put the name of the outsourced company) but I'm not sure about that.
I don't know if it's related to the amount of time you worked on it either but that might have been the case for me(I worked on a film for a month whereas there were others who worked on the same film for a year or more).
Sometimes even the outsource company isn't credited, hell, he's got work he's done that he can't ever "publish" he can show it in a private setting, but it can't ever end up on the web. SCEA Santa Monica he says was the best studio he's done work for when it came to credit.
Funny how that happened, considering 2 Directing Members of the game are on the committee was involved with writing the IGDA credit standard:
http://archives.igda.org/credit/IGDA_Game_Crediting_Guide_Draft_8-5.pdf