Hey Guys so I have begun another school project and I am super pumped about it
.I have decided to create a room located in a dungeon game level.
So the idea behind this room is the character has to go up the stairs and along the walkway behind the center of the room in order to activate a switch which brings up the bridge in the center of the room via a mechanical system made up of several chains and gears on tracks so that the character can walk to the door across the bridge and open it with a key.
The wired grate at the top of the room Will become a bone chandelier I will hang rib-cages and various bones from it. Will post a new update very soon I will be working on it when i am done typing this
what do you think?
Mike
Main view
Switch
This is a really rough colour study I did in photoshop
Replies
The leverage from those chains feels wrong. What are those attachment points, why are they so rubbery?
mike
all of these images are screen shots taken from max
arched doorway wireframe
front view
bottom view
Gear/track wireframe
main view
full scene
Will be posting my diff maps with unwrap overlays very soon later tonight XD cheers
arches/doorway (1024)
pillar (same 1024 map) just wanted to show clearly where i put the uvs for the pillar
Gear track (512)
Gear (256)
http://www.scriptspot.com/3ds-max/scripts/uv-strip-straightener
awesome thanks I will try that out. cheers
I still have to work on the placement of the chains (they are going threw the gears) and I need to fix the tiling of the stone walls and the gaps in the stairs working on that asap.
this is a screen grab from max but I am in the process of putting this into udk and will post my results soon cheers
Mike