Is there anyone who managed to play with the tesselation feature in the UDK released this month?
My problem is that when I activate the tesselation mode, as soon as I open the material editor, the UDK Editor crash.
So right now the only way I can play around is set the tesselation mode to NoTessellation, set my parameters in the material, close UDK, recompile the material script with the Tesselation mode set to Flattesselation or PnTriangles, relaunch the edit (which takes ages with the recompilation of the materials) and seee my result.
Anyone else got this problem?
Replies
I'm crushed because you can't use vertex colors in conjunction with the world displacement... Balls.
Yeah, I managed to get it to work properly, it shouldn't of tessellated on the x axis to begin with really... Epic should fix that.
EDIT:
just tested with a vertex shader. even though its all receiving the heightmap from the bricks.. i think it still looks ok. for something dirty like this it works, but i guess if you were painting snow or water, the heightmap may stick out a bit more.