I was really excited to try out the dynamic tessellation features in UDK, but realized that I didn't have the horsepower to pull it of
But since I started this, I might as well finish it. Nothing extremely spectacular here, but I haven't posted anything but questions here, so I thought I'd show of my newest project and maybe get some good advice along the way. (Normally, I'd be posting this kind of work on the ZBC forums, but I'm going to ignore that place for now since they ignore me ^_^)
Here's my Zbrush mesh so far. It has 11 subtools so far. The cement is pretty much done now. Next part is painstakingly making each brick look somewhat unique and worn.
Also, here's my reference if anyone is wondering.
http://www.milfordchase.com/milford_chase_brickbox.html
Replies
Also, here's what I was referring to:
http://pc.ign.com/articles/115/1153284p2.html
So, I figured out an easy was to make the bricks look different, but that happened about halfway through sculpting each one by hand. I decided to sculpt them all by hand for consistency. So, here's an update.
Sorry couldn't resist.