Hey man you've got some good stuff going here, I think around his eyes needs the most work, they seem a little small to me overall, the photo you have the guy is squinting making his eyes smaller, which is fine but you also need to add in the eye bags and the area above the eye with the crease to create that squinting effect, the recess above his eye isn't deep enough and under his eye is completely flat.
If you don't want him squinting find some ref's of people who aren't and go for that look more.
You've got the nose and lips pretty spot on, I would flatten the nose a little more and widen the nostrils slightly to get it a little closer to your ref, but still you have the basic shapes and forms there for sure. Your ref's ears stick out towards the top where you have yours flat. I know you may not be going for a spot on likeness but in case you are I wanted to be sure to not leave that out.
Now this part is a big disclaimer: I AM NOT A CHARACTER ARTIST hahaha but for the muscles on the back you look like you have the correct form but the dent's below the shoulders seem too deep to me, you really don't see dents like that on backs.
The feet need a ton of work but they look like you haven't started on them so I won't go into depth on that.
The eyes look tiny to me but that might just be me , Right now I feel like the hands and the wrists need work, they look a bit too big to me. Looks like you haven't started on the feet yet. Good work so far though, looking forward to some more progress!
Hey the sculpting looks really good, nothing major that I can pick up on anyway. The feet could be a concern, there doesn't seem to be much height to them
nice start on the texture, his face seems a little squished in the center (like shrunk into the middle of his face or something) and he has some odd wavyness in his forehead. I would have mentioned earlier but it didn't stand out until you put up the textured shot. maybe if you extend his eyebrows a little bit it would help fill out his face a little better. keep it up!
He is looking nice so far, my only complain is about his clothes. The folds looks to random, looks like clay. Try to get some extra reference and give them a more "fluid" look if that makes sense.
The high res textures look amazing, make me sad that all that detail is lost when you project it onto the low poly. What does your UV layout look like? Maybe there's some way you could maximize the head UVs so that not as much detail is lost.
Other than that, my only critique is the eyes are way too small, lengthwise. The head proportions look right but the shape is a bit off when compared to the actor. I don't know his name, but I've seen him in Spartacus. And the angles of his face are a lot more prominent than what you've got.
thanks for the feedback so far
i was only going for a rough likeness its my first character and ive spent most of my time geting used to the tools all the faults I have taken into account and ill try and make it better.
@ illusive
for texturing I have used some 3dsk photographs and have projected them onto the high-poly mesh in z brush using "spot light"
and veiwport canvas for projection on to the lowpoly.
@ pangarang
thanks for the comments
this is an image of my texture map so far, its going to be 1x 2048 for all the maps including the weapons.
Replies
updated the head, sculptured based on peter mensah likeness.
If you don't want him squinting find some ref's of people who aren't and go for that look more.
You've got the nose and lips pretty spot on, I would flatten the nose a little more and widen the nostrils slightly to get it a little closer to your ref, but still you have the basic shapes and forms there for sure. Your ref's ears stick out towards the top where you have yours flat. I know you may not be going for a spot on likeness but in case you are I wanted to be sure to not leave that out.
Now this part is a big disclaimer: I AM NOT A CHARACTER ARTIST hahaha but for the muscles on the back you look like you have the correct form but the dent's below the shoulders seem too deep to me, you really don't see dents like that on backs.
The feet need a ton of work but they look like you haven't started on them so I won't go into depth on that.
Keep posting, would love to see this progress!
updates
started fabric
hands hidden because they look retarded/
thanks for the crits so far, I am working on the faults now.
update
added sword, referenced fabric more.
paint over
model currently
I have started texturing this is a paint over of an orthographic render in zbrush.
Orthographic views tend to look like that. Try showing perspective vies in WiP so people can get a better idea of how it is looking.
The texture looks great by the way, assuming it still holds up in perspective
this is what it looks like in perspective.
and this is what it looks like projected onto the lowpoly
Other than that, my only critique is the eyes are way too small, lengthwise. The head proportions look right but the shape is a bit off when compared to the actor. I don't know his name, but I've seen him in Spartacus. And the angles of his face are a lot more prominent than what you've got.
Oh yeah, and this:
i was only going for a rough likeness its my first character and ive spent most of my time geting used to the tools all the faults I have taken into account and ill try and make it better.
@ illusive
for texturing I have used some 3dsk photographs and have projected them onto the high-poly mesh in z brush using "spot light"
and veiwport canvas for projection on to the lowpoly.
@ pangarang
thanks for the comments
this is an image of my texture map so far, its going to be 1x 2048 for all the maps including the weapons.
eyes are really to small ill recertify; this is the model currently.