Hey everyone, I've been reading these forums for a while but this is my first post! I received an art test from Crytek, and in the requirements document it said I could post my WIP to this forum for critique. I would LOVE to hear what you guys think about it so far.
The basic layout was designed by Crytek and given in an .obj file. What all the assets inside of the layout are is my decision.
This is after a few day's of work.
Replies
I love the statue area in the centre of the diorama, but I'm less convinced by the cab of the truck, is it from a concept? If not a little more reference in that area couldn't hurt.
digging the chopper btw, whats the origin of the reznor song on the video?
And thanks on the chopper comment the song is "Home" I'm pretty sure it's on "With Teeth" Amazing song.
It's hard to say for certain without matching views, but it looks like you could drag it out a bit (a bit narrow width wise atm), as well as the tires look, though only blocked in, are running a little wide up front, though that may only be because of the squished horizontal-ness of the tractor.
Edit: Yeah, after comparing ref to your shots posted. the whole thing is a bit too narrow. The tank itself should be more short curve oval from a front/back view.
You're fender flares/wells seem to be the right width though.
This was the reference for the tank bit, I took the cab from another water tanker because I thought the tank on this tanker looked really cool, but there wasn't much reference of the cab.
http://burchtank.com/yahoo_site_admin/assets/images/DCP_3326.1594120.JPG
So I did a little mixing and matching.
I can see how it's a little too narrow, and the tires are too thick. I'll just scale out the components in between the wheel wells to give it some width. Thanks for the critique!
This is the updated cab:
and now I'm trying to make a modular building... something I've never done before.
Can someone help steer me in the right direction? Here's what I got so far:
the geo on the left are different modular designs, I keep making new ones I don't like. Suggestions?
For modularity here is a useful tutorial
http://www.philipk.net/tutorials/modular_sets/modular_sets.html
Also if u can spare 10$ 3d motive has an awesome video tutorial about modular workflow. Good luck man.
Awesome links as well, thanks again
I haven't forgotten about the truck cab, I started remodeling it, but nothing substantial to post yet.
I really wish I could spend more time on this and get it done faster, right now I'm spending 100% of my free time on it.
Still need to add a roughness map or 2, and finalize the floors and raingutter mats.
As always crits welcome and encouraged
Right now it just feel like polygons with texture on it.
Walls don't break in straight line. Glasses don't shatter in the same way that the window frame would do.
Is this broken pillar made of elastic brick?
Short version, just look at loads of references pictures and ask yourself what's in the picture that is missing on your images.
Now from a technical point of view, your geometrty needs some "bevel" information on the corner to make the light "flows" on the shape of your object. Everything look boxy at the moment.
And lastly, I think you should get your stuff into a level editor rather than into the marmoset toolbag (ideally CE2, as it's for crytek).
@cholden: Right now I'm around 2800 polys for the building, the budget is 20,000 for the whole scene, so I guess I have some room to detail
@EzMeow
I'll do another pass of detailing, and try and get closer to my references. As well as add bevels to my geo, I was trying to keep it nice and lowpoly, but it's not capturing enough detail. Thanks for your advice. How do I get a hold of CE2?
Meh, they will be more impressed no matter what engine you use.
I'm probably going to approach the building in a new way after the last few critiques. I will just keep hammering out stills until you are satisfied!
SOOooo Round 2, ready go.
I modeled out a proxy for the new building, it has no destruction to it or anything, but just for size and scale. Everything is built modularly from one 512 texture.
Also, I dropped it into UDK (first time using it, having fun so far). The material is just the diffuse texture. I've been watching the UDK tutorials that epic put out, but I know this the forum of the masters, so if anyone has any tips or tricks I'm all ears!
And please, don't hold back! Any techniques you might know to achieve this type of look, even if you think you're stating something obvious, just go for it! Can't wait to hear your guys' thoughts!
Speaking of truckin', I'm sure this can give you some inspiration, http://www.mountainwood.net/ you had to have seen it by now.
@cholden: Thanks for your post cholden, I'm glad you like the new direction!
And as for the link, amazing! And you'd think I would have seen it already, but nope. Total fail.
But really super inspiring, and awesome models.
I'll keep working