yea, I liked it. It does what it is meant to do well. Granted I only used it on a trial-basis, but from what I experienced, its solid... didn't crash on me or anything either.
I've used the trial version a bit, and am planning on purchasing it in the near future. Some of the guys in my office use it and have enjoyed it as well. The camera is nice and customizable and easy to make it mimic whatever 3d app you use. The hotkeys are very similar to Photoshop, so it feels natural to use as a painter really quick.
To sum up, I have enjoyed it and think it's worth buying.
I use it alot, mostly for the retopo tools, which are still the best (even the new Topogun doesn't quite beat it in my opinion, it might eventually though).
The other stuff seems pretty cool too, I use the painting regularly to fix seams (with the integrated photoshop projection bridge). Haven't done much with the voxels yet, but it definitely seems like the way forward for sculpting apps in the near future I think.
I was interested in it for voxel scuplting (where's this in Mudbox 2012?!!), tried the demo but didn't find it very intuitive. Admitadly I should have spent a bit more time learning, but it put me off. Incidently I tried scupltris the other day, not voxel scuplting. but similar results. It was awesome and very intuitive. din't need to read up, it just worked!
We have started using it at work. At first it was just for texturing / sculpting...but now we use it for painting / sculpting / retopo and then some. its a great prog that can do a lot of things zbrush cant ( although it is not a zbrush replacement!) where its really strong at is making damaged props. The bad part is it hits a memory cealling when trying to add high detail, but if you need to i guess u can take it back into zbrush.
Yeap, main reason I'm very curious about it is not only for it's retopo tools but also for the voxels. And I was also curious how many people actually use it for production, surprisingly a lot of people do, so it's seems like a good tool.
yup im in the same boat generally. i use it only for retop.. i prefer it over zbrush and max's default retop tools, tho i also havent tried anything else like wrap-it or topogun. but generally it gets the job done pretty well.. never really had an issue with it. and since i dont use sculpting or unwrapping or anything else for that matter, i made it a bit easier for myself by setting custom hotkeys that overwrote pre=existing ones. helps workflow a lot!
I use Zbrush for my sculpting. But 3dcoat has infinitely superior texture painting tools that are fast and support large texture sizes. I've tried various 3d painters and this one has come on top as the winner.
Apologies for resurrecting this thread from the dead.
Can anyone recommend some good resources for learning more about the voxel tools? I saw a couple of basic vids online for cutting hard surfaces and placement of objects but want to learn more about the other tools - have only really used 3DC for Retop and UV's so far but the voxel stuff looks wicked!
EDIT: Just checked the Youtube channel and there's a mammoth amount of vids, now I feel lazy
Replies
To sum up, I have enjoyed it and think it's worth buying.
The other stuff seems pretty cool too, I use the painting regularly to fix seams (with the integrated photoshop projection bridge). Haven't done much with the voxels yet, but it definitely seems like the way forward for sculpting apps in the near future I think.
Retopo
Paint room
Voxels.
The auto retopo and uv tools look fantastic too, I haven't used them enough to recommend them though
this
We have started using it at work. At first it was just for texturing / sculpting...but now we use it for painting / sculpting / retopo and then some. its a great prog that can do a lot of things zbrush cant ( although it is not a zbrush replacement!) where its really strong at is making damaged props. The bad part is it hits a memory cealling when trying to add high detail, but if you need to i guess u can take it back into zbrush.
I use 3dcoat for retopo and painting. I loves it.
Yeah, voxels are epic for this. subtractions work so well for damage
Will totally give it a shot soon.
Apologies for resurrecting this thread from the dead.
how are people setting up their wacom to navigate the viewport in 3dcoat?
alt-left click to rotate.
alt-right click to zoom.
And ctrl-alt right click to pan with my wacom.
To set it up you press the arrow on the right of the camera dropdown and choose customize navigation.
https://www.youtube.com/watch?v=WifiPC6asz0&feature=youtu.be
http://vimeo.com/113644838#at=0
EDIT: Just checked the Youtube channel and there's a mammoth amount of vids, now I feel lazy