After a year of basically letting my account rot thanks to a hyperactive school schedule, I thought I'd bring my carcass back up and try to be a little more active here. Hi! I tried to shoot for the Polycount contest done with TF2 but fell pretty short because of my lack of modeling/texturing capabilities. I've since been working as much as I can on improving, mostly working on a character model I've been tweaking for a class and redesigning my Medic items from the same contest. Here's some concept art and such from both:
I know I've got a lot of work to do (and I would love to try to get into something similar to Zbrush/Mudbox soon in my nonexistent spare time.
So hi! I'm back I guess. :poly136:
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I've also been working on an RPG with a few local IGDA members. More to come on that as I get past super sketches.