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Sketchbook: Eliza Wyatt

Hello!

I'm new here, so I'll just post a few of my old works to begin with. I've been using 3ds max as a hobby for a few years, recently began playing with mudbox as well. I like sculpting more than anything else.

Critique is always helpful, but that said, let's skip the criticism on the old stuff and pounce away at my new projects.

Cheers!
Eliza

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And this is Verrus, my most recent work in progress. He's meant to be a muscle study. I'm currently working on normal maps for him in mudbox.

(Forgive the text-- I put this on display on a site that doesn't see a lot of 3d reference sheets).

Verrus_FullBody.jpg


And Verrus as a simple 3ds max sculpt (4400 polys).

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Replies

  • ElizaW
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    Just two quick things (work, how you suck up my time).

    Naga speedpaint.
    NagaSketch.jpg


    A sketch, with reference:
    SittingMan.jpg


    For my Verrus project, I've figured out how I want to clothe him.

    A few changes have been made to the outfit-- I've taken out the artful grommets and slit the coat in back a bit instead. I recalled that 'dresses' were hellish to rig and animate. The outer belt will be a-symmetrical as well, with a large buckle.

    Clothes-RD.jpg
  • ElizaW
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    I discovered Posemaniacs!
    Posemaniacs_3-27-2011.jpg

    Sixty seconds on most of these pictures (but not all). The chick... well. Um. I like chickens.

    Then I started doing some life drawing, mostly at the Nintendo lunchroom, a bit on my break.
    Lifedrawing_2-28-2011.jpg

    People obviously need to stop moving so much.
  • Cyrael
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    Cyrael polycounter lvl 10
    Definitely digging the library as well, nice! Your anatomy can use a lot of work, but it appears you're working on that so keep it up!
  • ElizaW
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    @Super Happy Cow -- Heh. The library was a gift for a DM I had years ago. There was a memorable scene from the game where the shadows from several lamps were thrown everywhere, so I was trying to emulate that. Unfortunately, story and great design are hard to consolidate. It's something I'll have to work on.

    @Cyrael -- Thank you! I'm not great at people in motion. I don't even look at the paper for a lot of those sketches (scribbles), and I've only a split second on some of the live 'models'. I know I'm bad at gesture and mood, so it's been a focus lately.

    Thank you for the comments! Knowing that other people actually take the time to make them is part of what keeps me motivated.

    And today's work-- more sketches! Posemaniacs again-- 60 and 90 second sketches:
    Posemaniacs_3-30-2011.jpg

    Then a bit more life drawing at my work. Nintendo employees aren't great models. Lately they've been slumped over in their chairs, their new 3ds systems in hand.

    Lifedrawing_3-30-2011.jpg

    And I've made a little progress on my Verrus WIP. To do: finish hair, finish belt, redo the elbow joint on the arms. The lines there aren't good for animation.
    Verrus3d_WIP_02.jpg
  • ElizaW
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    Well, it's been a while, hasn't it?

    Still drawing, forgetting to scan my work, more often than not. Here's the latest sketches of the last week.

    Cheers!

    People1.jpg
  • ElizaW
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    My current project: Mineana.

    The character sheet and reference:
    mineana_3d_ref_wip_by_elizawyatt-d4vrlv3.jpg

    A digital painting I'm working on, for the same character:
    MineanaContest.jpg

    I'd love critique on the latter piece, as to anatomy. I'm having a terrible time trying to find reference pictures of heavier, strong girls.
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