Lately I've been struggling a lot lately in making any unique/interesting designs or concepts. I have lots of reference art but I feel like it's only holding me back in terms of creativity, because I lean on it like a crutch and can't imagine anything I can't see in the form of reference art.
I want to make something like
this, that good, right now. In terms of modeling skills I don't think it would be beyond me, though it would take a while. My problem is find I struggle much more with the creative aspect of 3D now rather then the technical.
I can block out a basic shape but I am absolutely terrible at coming up with the minute finite details that make up the interest of the model. Everything I make is covered in vast expanses of flat boring un-broken-up surfaces, and I'm not content with that. Even when I do get one interesting shape, I struggle to continue with it as it is just a fluke.
Are there any tips and tricks to make more appealing concepts and designs? Every time I try to sketch something in photoshop it just comes out blurry and blobby and all around terrible.
Replies
However, don't forget that the major shapes should have a decent flow. Also you need some areas where the eyes can rest.
Have a good look through these;
http://www.theartcenter.blogspot.com/
http://www.artsammich.blogspot.com/
5% use hard edged brushes
10% paint in forms and blocks of color
15% try to get as clear of a picture as possible in your head
70% keep drawing
I'm pretty sure I've linked you to these before but you might not have been ready for them yet, it seem like you might be now.
http://www.polycount.com/forum/showpost.php?p=1139754&postcount=2
I wish I could intern with like some really talented artist for a year, I feel like I'd improve a thousand-fold more then I ever will working on my own in my dark hole in the ground with no contact with anyone.
i'm struggling myself to start working on some Art after a very long time for myself. It's just hard to keep up the excitement when you seem to "fail" making something interesting for yourself.
I guess those 70% keep drawing is the key to escape this ugly hole.
thanks for the thread btw. , i hope there'll be some more advices in future!
As far as design goes- the best designers I've seen go through some fairly rigorous processes. It really comes down to iteration of the idea until you have a fairly concentrated version of the concept. Thats not to say a quick one off concept sketch can't be B.A. But all the study, exploration and distilation of your idea can help from making boring ideas. If you can watch Terryl Whitlatchs process she has a great and in-depth breakdown of how she concepts a creature.
link:
http://online.academyart.edu/resources/creature-design-demonstrations/
You can get Alchemy from http://al.chemy.org/
that video made me doodle a bunch of unrealistic swords x3
But it can also be used for proportion / silhouette ketches, which you then sketch over adding in those details and rules.
So say you start with silhouettes, at this point you are concerned only with an overall interesting larger form. You could take some keywords or even a character brief to help you narrow down your silhouette bank.
Once you get to this stage then you can either continue sketching, or if you are struggling with this then test some of your silhouettes out in ZBrush by rapid prototyping some of your ideas. This should give you a better clarification as to whether that silhouette will work well in 3D space (not only visually but functionally).
This is where your written brief for your character will help, as a lot of keywords will pop out which will help you develop your idea both visually and functionally and is where a lot of your detail will come from. Just make sure that you balance your character, you don't want to lose your silhouette underneath a barrage of unnecessary detail.
Practice, patience and communication with your peers are probably the best ways to help develop your skill level and your idea bank (although reading on the subject of design as well as using references will help you just as much).