Hi everyone,
Can someone direct me to a tut for creating black plastic garbage bags? I have been looking for any tuts online and here on the PC forums but without any success. I am attempting it now in Maya but the results look horrible. I am contemplating sculpting it in Zbrush.
Any hints or links will be very appreciated.
Replies
I usually exagerate the 'winkles' a lot to have a nice bake
You can see the results of the bake inside UDK here
I dont have a clear shot of them tho...
The low was a polycrunch job (quick stuff really)
Peace!
It's doing the trick once baked tho.
edit:
Dark areas are cavities (AO on) so you can see I didnt really bother much as the size of the object and shader makle it difficult to see really what's up in that area...
If you wanted to be hard on yourself, yeah, the top and tied portions are goofy...but come on now....no-one is gonna be able to zoom in that close anyways. This is the point where us artists alone will notice this lol...
Hey froggle, just for kicks, post your texture sheets up man
Let me know what you all think.