Hello everyone, I'm a long time lurker of these forums but I've finally decided to post some of my work. There's a lot really great stuff here on polycount, and I'm happy to be a part of the community. I'm looking forward to getting some feedback from all you amazing artists here at PC.
I did this as an art test for a company, but unfortunately due to some odd circumstances it didn't work out. Anywho, here's the final render! Rendered in Mental Ray, created with Maya, Photoshop, Zbrush, xnormal and of course marmoset toolbag (for realtime) Crits welcome, hope you enjoy!
Here's the character in marmoset:
And here's the workflow for the necklace if anyone is interested:
So that's all for now folks.
Looking forward to seeing you all in Dominance War! (my first time participating this year)
Replies
Zbrush
Photoshop
Maya
Xnormal
final render in mental ray
Thanks for the workflow shot, that's a great idea you got going. And top notch textures too. Really like this
Seriously though this is great work. You managed to capture a lot of his personality in the beauty shot.
well done keep it up.
Here's some Zbrush captures of the high rez sculpt.
Bling, Bling!
There have been a lot of em posted, and many of really high quality. This is no exception.
Hopefully this obstacle only means you're one step closer to being where you belong. Based on what I've seen of your DW entry so far, I think we're close to finding that out.
I like specially the face expression and the eyes.
looove the facial features and skin tones. they eyes really sell the character. nice job