I've just polypainted a sculpt I did, made it look all nice, then created a new layer (the original paint wasn't on any layer) and then proceded to add further details, when I click off the record button, or anything to do with any layers on the layers palette, it wipes all of the original polypaint data but leaves the paint data stored within the layer I made where it was, can anyway help me from this problem? I don't want to lose my progress
also when I try to just create a new texture from polypaint I get a really weird image, the original painted areas come out black and the paint on the layer comes out as pure noise :poly127:
Replies
When creating the texture from polypaint. Is the model UV Mapped? else you'll be getting a polypaint map thingy. not sure what they are called. But its a flat representation of all the poly colours of the model.
Screen shots would help. Can you show us whats happening.
Good luck with solving this
something else you might look into is "split layer" you can use that to break your layer into one layer that has geo info and another layer that just has polypaint. you could then bake the polypaint back into the original mesh.
i had an issue with making a texture from polypaint, and turning off record on the layer fixed it when i tried to make the texture again.
*(Sorry to be off topic LOL...)
This happens when you try to create a texture from polypaint while the record button is active on one of your layers. Usually you have to turn recording off on all layers before you try and make a texture from polypaint. Unfortunately that won't help you in this case
I'm not sure why it would nuke all of your polypaint info like it is. Although I've seen this issue brought up before I'm not sure what causes it or if there is any fix or workaround.
edit: I guess spitty beat me to it
you might want to check your UVs. I discovered that, yet again, Zbrush has eaten a perfectly good UVset and I'll probably have to reapply them on the base mesh and then transfer over a working set. it seems to have done this on both my UV base file and my polypaint file so its back to UV Master/Maya to do the projecting again =/
its frustrating I know but at least you still have your polypaint data, worst case- you'll just have to reproject it, best case- you re import your UV'd base and everything in hunky-dory.
good luck to all and to all a 3-15 RGB intensity ....
I was having a similar problem with Project All leaving artifacts and Merging loosing the polypaint. Turning off RGB totally solved both those issues for me!
I already painted, so I added a new layer under my current, filled that with a solid color, then turned off recording on all layers. Then, when I created a texture from polypaint, it didn't wipe everything out.
1. I want to paint Guy blue. So I fill color on layer 1 with blue on the the Guy.
2. I make layer 2. hit record, change color and try to add white lines on the blue.
3. Everything gets messed up.
Any help would help.
HOWEVER... should I wish to save in the middle (because god forbid you want to SAVE things :P ), export textures, or even just click off the layer/rearrange or just accidentally click off the recording.. When I try to continue the polypaint doesn't recognize any colour input but just gives me a solid black (brush still works) and I don't know how to fix this without restarting the entire polypaint...
Would appreciate any help as to why this would be, and a massive amount of virtual hugs to anyone who can help
The issue for me on Zbrush just now was because the Layer was still on Record mode.
I had shuffled layers all over the place and changed the order and thought i broke it, thankfully just stop the recording on the Layer and then you can get your texture from polypaint to work and so does Bake All.
Old thread i know but an issue that can still appear in Zbrush so hopefully this little oversight fixes it, i thought i lost hours of work but now its fixed!
@NordicNinja
Thank you! this nugget just came in handy to fix my layer record mode issue too. 6 years later and still coming in handy
Thanks so much @Nemecys