Peace Polycounters. I am looking forward to sharing with you all my 2011 personal work portfolio. Here we have some new models and some not overly new, but hopefully you all still dig it. Feedback, questions, and critiques are most welcomed. Cheers. - Anwar
Oooh the second to last plane sculpt is my favorite, I really love the design, has a shadow of the colossus kind of feel to it!
As for the first thing I can't barely tell what it is covered in, is it cloth like mummy wraps? or is it just his skin? Some texture or polypaint on this one would be really helpful with this guy.
You've got awesome skills dude and a wild imagination. I really like the last sculpt, it's got great personality and would love to see it textured. Keep up the good work!
It really is good to see you posting up some new work. Your warrior sculpt is one of your best works to date man. It's really great to see how far you have come. I think the plane studies are a great idea, and they seem like a lot of fun to do too. Keep the fire comin!
Joesolo: Thanks Joe. Loving that earthworm Jim suit.
Jeremy! Hey man. Its been awhile, too long. Are you going to be at gdc this week? Glad you are digging this stuff. Looking forward to new stuff from you :-)
Woogity: Thanks homie. Yea the plane sculpts are really fun exercises.
Mathew: Thanks man. Tell your girlfriend I said she's hilarious! Lol.
Sketch 81: Thanks dude! Words like that are really inspiring for me :-)
Dduckworth: haga cool name man. Thanks for feedback dude. As for king Zambe (the first creature) I am in the process of texturibg him and am really working to make sure the different surfaces ate easily identified :-) thanks again man!
Peace Polycounters, I have been working on trying to flush out the color direction and feel of this guy via Polypaint in Zbrush. This is early WIP with Base colors applied shot straight from Zbrush. Still a lot more color work I would like to do before taking him to mudbox to start playing with projecting textures and overlays, as well as working on his shader etc etc. Peace. -A
I remember seeing your work at GDC, but I don't think we had enough time for proper feedback XD good to see you on polycount!
everything looks great man, my only critiques are to do a nice, clean, hard-surface sculpt to add some variety and to bake more of it to low-poly models.
other than that, the only thing I can really see is that I REALLY need to up my zbrush skill!
Very nice! Makes me hate myself for beings so comfortable with Mudbox...time to switch! The last sculp of the rock type creature is my favorite. I would love to texture it!
Whoa, peace guys, thanks guys for the feedback, I really appreciate that you dig the sculpts and the progression on the painting thus far, its very humbling and means a lot to me, seriously.
barnesy: Thanks for feedback man. I am still working on grounding the beads and will definitely continue effort into giving them a natural feel.
itismario: Thanks man!
IdiotDrummerGuy: Hey man. Thanks for your thoughts and feedback. I really appreciate its helpfullness. I do a lot of high-poly low low poly texture paint bake normal map stuff at work and because of that I often find sculpting and trying to come up with new characters as a kind of exhale and inspiration to keep the creative process growing. You are right though and I will put in more time and effort to show some low poly normal mapped and hard surface work in my personal works. Thank you again. Also, you said we meet at GDC? What is your name lol.
JeremyRM: Thank you friend. Poly-painting is definitely becoming a more and more joyous experience with every model I paint.
eof: Wow. Thanks dude.
Zelzaan: Thanks man. I will do my best to get creating new stuff.
OtrickP: Switch? Why! I use mudbox and zbrush. I love mudbox, its a calming experience for me every-time I model something in mudbox. Ill never stop using it. Zbrush is fun too, so I use them both, sometimes exclusively on a particular model and sometimes I use them together on models. Please don't give up on mudbox, use both.
I spent some more time on the Polypaint. Here is the progress. Hope you guys enjoy. Your feedback is always welcomed. Cheers. -ABT
Hboybowen & Grenade: Thanks guys, when I make a time-lapse I will surely let you know [[:)
JacqueChoi: WHat up man. Dude thank you so very much. I hope all is well in Montreal!
The rest are from my imagination, heavily inspired after a trip to the Atlanta Aquarium which was absolutely magnificent.
"FishFaceNed" was started from a plane. Sculpted in Mudbox and Zbrush. Polypainted in Zbrush.
"ShellHeadFred" was started from a plane as well but I was not able to get the detail I wanted so I retypod him and sculpted him as a bust in Mudbox.
I hope you dig. Cheers. -Anwar Bey-Taylor (ABT)
Recently I have finished "Battle Guy", a character creation based on a Concept by Clement Sauve (RIP) ClementSauve's deviantART Gallery
Here is a shot of him. More shots can be found here: http://www.polycount.com/forum/showthread.php?t=88388&highlight=battle+guy. Also, I am creating a breakdown that will address the steps I took in the creation of this dude (an idea inspired by a comment AlucardAssassin made earlier this year). I am also excited at the possibilities what I am going to create next!
I think you did an amazing job. What I do really like most about it is, yeah you made an awesome model from an awesome concept, but you actually made it feel completely unique through your own style.
Here is a shot from a new project I started this week. "Entitled: Everybody DOOM: Ode to MFDOOM". It's a toy prototype based on an idea I have to print this project out and sale it to MFDOOM fans. Feedback is appreciated. Thank you and cheers! -Anwar
Peace,
This weekend I decided to use the "Milton's sonic suit" model to run some tests on the Xoliulshader, this is a realtime screengrab straight out of 3ds max. Still lots of tweaking to do but I am enjoying how he is starting to get a type of "toy" look. Oh and yes his shoes light up when he walks! #LAGearsSwag
Also I did a monster sketch entitled "Angry Beans". He is an easily annoyed type of guy so instead of "cool beans" his the "angry beans". :-). Enjoy. -Anwar Bey-Taylor
Yes. I am resurrecting this to share updates on what I am working on now. Why not. Connect the past to the present. Share a development story through art.
Replies
As for the first thing I can't barely tell what it is covered in, is it cloth like mummy wraps? or is it just his skin? Some texture or polypaint on this one would be really helpful with this guy.
They all look brilliant mate
It's great to see some new work from you. These sculpts are looking awesome.
It really is good to see you posting up some new work. Your warrior sculpt is one of your best works to date man. It's really great to see how far you have come. I think the plane studies are a great idea, and they seem like a lot of fun to do too. Keep the fire comin!
-J
Joesolo: Thanks Joe. Loving that earthworm Jim suit.
Jeremy! Hey man. Its been awhile, too long. Are you going to be at gdc this week? Glad you are digging this stuff. Looking forward to new stuff from you :-)
Woogity: Thanks homie. Yea the plane sculpts are really fun exercises.
Mathew: Thanks man. Tell your girlfriend I said she's hilarious! Lol.
Sketch 81: Thanks dude! Words like that are really inspiring for me :-)
Dduckworth: haga cool name man. Thanks for feedback dude. As for king Zambe (the first creature) I am in the process of texturibg him and am really working to make sure the different surfaces ate easily identified :-) thanks again man!
I will post more stuff soon. Peace. -A
Peace Polycounters, I have been working on trying to flush out the color direction and feel of this guy via Polypaint in Zbrush. This is early WIP with Base colors applied shot straight from Zbrush. Still a lot more color work I would like to do before taking him to mudbox to start playing with projecting textures and overlays, as well as working on his shader etc etc. Peace. -A
I look forward to seeing this finished
everything looks great man, my only critiques are to do a nice, clean, hard-surface sculpt to add some variety and to bake more of it to low-poly models.
other than that, the only thing I can really see is that I REALLY need to up my zbrush skill!
good stuff amigo
barnesy: Thanks for feedback man. I am still working on grounding the beads and will definitely continue effort into giving them a natural feel.
itismario: Thanks man!
IdiotDrummerGuy: Hey man. Thanks for your thoughts and feedback. I really appreciate its helpfullness. I do a lot of high-poly low low poly texture paint bake normal map stuff at work and because of that I often find sculpting and trying to come up with new characters as a kind of exhale and inspiration to keep the creative process growing. You are right though and I will put in more time and effort to show some low poly normal mapped and hard surface work in my personal works. Thank you again. Also, you said we meet at GDC? What is your name lol.
JeremyRM: Thank you friend. Poly-painting is definitely becoming a more and more joyous experience with every model I paint.
eof: Wow. Thanks dude.
Zelzaan: Thanks man. I will do my best to get creating new stuff.
OtrickP: Switch? Why! I use mudbox and zbrush. I love mudbox, its a calming experience for me every-time I model something in mudbox. Ill never stop using it. Zbrush is fun too, so I use them both, sometimes exclusively on a particular model and sometimes I use them together on models. Please don't give up on mudbox, use both.
Cheers. -ABT
Seconded!
Amazing characters! Full of life and history!
I spent some more time on the Polypaint. Here is the progress. Hope you guys enjoy. Your feedback is always welcomed. Cheers. -ABT
Hboybowen & Grenade: Thanks guys, when I make a time-lapse I will surely let you know [[:)
JacqueChoi: WHat up man. Dude thank you so very much. I hope all is well in Montreal!
It's been a little while. Here I am attaching some of my latest works.
"Battle Guy" is currently a WIP I created using MAx and Zbrush, he is based on an awesome concept from the late Clement Sauve, which can be found here: http://clementsauve.deviantart.com/gallery/?offset=24#/d2irvdm
The rest are from my imagination, heavily inspired after a trip to the Atlanta Aquarium which was absolutely magnificent.
"FishFaceNed" was started from a plane. Sculpted in Mudbox and Zbrush. Polypainted in Zbrush.
"ShellHeadFred" was started from a plane as well but I was not able to get the detail I wanted so I retypod him and sculpted him as a bust in Mudbox.
I hope you dig. Cheers. -Anwar Bey-Taylor (ABT)
"Battle Guy" (Concept by Clement Sauve)
"FishyFaceNed"
"ShellHeadFred"
Recently I have finished "Battle Guy", a character creation based on a Concept by Clement Sauve (RIP)
ClementSauve's deviantART Gallery
Here is a shot of him. More shots can be found here: http://www.polycount.com/forum/showthread.php?t=88388&highlight=battle+guy. Also, I am creating a breakdown that will address the steps I took in the creation of this dude (an idea inspired by a comment AlucardAssassin made earlier this year). I am also excited at the possibilities what I am going to create next!
"Battle Guy"
Cheers. -Anwar Bey-Taylor
3mm: Thanks my friend. Definitely will
Danovonyoung: I really appreciate your words man. Thank you!
Here is a shot from a new project I started this week. "Entitled: Everybody DOOM: Ode to MFDOOM". It's a toy prototype based on an idea I have to print this project out and sale it to MFDOOM fans. Feedback is appreciated. Thank you and cheers! -Anwar
This weekend I decided to use the "Milton's sonic suit" model to run some tests on the Xoliulshader, this is a realtime screengrab straight out of 3ds max. Still lots of tweaking to do but I am enjoying how he is starting to get a type of "toy" look. Oh and yes his shoes light up when he walks! #LAGearsSwag
Also I did a monster sketch entitled "Angry Beans". He is an easily annoyed type of guy so instead of "cool beans" his the "angry beans". :-). Enjoy. -Anwar Bey-Taylor
"Miltons Sonic Suit" Shader Test
"Angry Beans"
Here is a quick sketch done tonight. His name is "Snappy Reno", a chronic gambler, he really needs to work on his poker face! Enjoy.
"Snappy Reno"
PLASMAworlds. WHat is PLASMAworlds?
Why am I doing it?
Is it clearly DOPE?
answers coming soon.