Hi!
i hope someone can help me.
Im trying to import a house i made in 3dstudio max, to UDK, with no success.
Here is the model:
http://kepfeltoltes.hu/110227/house_1_www.kepfeltoltes.hu_.jpg
Its actually three models, the base, the top and the wood planks.
I UV-d them separetly. Here is a sample uv map for the base of the building:
http://kepfeltoltes.hu/110227/house_base_uv_www.kepfeltoltes.hu_.jpg
And here is the UV-d building with checker:
http://kepfeltoltes.hu/110227/house_uv_1_www.kepfeltoltes.hu_.jpg
Seems fine.
After UV-ing, i exported the scene in .ASE format:
Mesh def, Materials, geometric, Shapes, Mesh normals, Mapping cords checked.
When im importing the model to UDk, i get this disaster:
http://kepfeltoltes.hu/110227/house_udk_1_www.kepfeltoltes.hu_.jpg
I mean, its not even close to the max-s UVd map align. I checked wired mode, the geometry (of course after triangulation) seems fine.
I suspecting, UDK doesnt getting the UV map coordinates. What should i do?
Here are the things i tried yesterday:
- importing the models separetly
- using another uv unwrap for lightmass at channel 2
- aplying a texture to the model
But i got the same result every time i import the mesh. Can anyone please help me? Im starting to be a bit desparate about the situation.
Thanks for you answers!
Replies
I'm no UDK expert, but my models come out that way too. Once you put on your texture it should work fine