Kind of starting my Polycount adventure with this thread. looking for feed back on any work. Appreciate it.
You can view my site at :
brianmcclainart.net
The story behind this level is an oasis where everything from the Bermuda triangle ends up.
Thanks for checking it out. any constructive critique is welcome.
Replies
Here are a few new things
Bermuda Oasis, most of the screenshots are overpowered by the foreground (you're too deep in the grass), but in your demo reel, the angles are nicely composed. Learn a lesson from yourself and retake these screenshots based on the demo reel angles.
2D, the environment stuff here is good. However, the ones featuring characters aren't really on the level to impress employers. I would remove them.
Info, rename this 'Resume'.
The female character pose is awkward. Arm rotated straight out, hand not gripping the sword. It's one of those rare cases where I prefer the T-pose. A whole lot of lipstick for a hooded assassin, maybe, but I'm not into the hooded assassin community. I could be wrong here.
It could be worth consolidating. Your main 2d piece is also the concept art shown in the Dust 3d piece. The planet shaders are all pretty much the same thing. I feel like you could get a single portfolio page combining the best few 3d and 2d pieces.
Your full sized images feel like thumbnails. I'd like to see bigger pictures, and don't be afraid of some construction shots, texture sheet, material breakdowns, etc.
Thanks again for the awesome feedback!