hi
this is my first post here so i would like to show something that im working on at this time
alien exo suit for who don't know it's on from weta concept design which was in distirct 9 and i totally love that suit i wish i could find thy toy of that suit but any way here are some progress i made so next coming up i took about 4 days to get into this details still alot to do also when i was building it i was looking to the 2d version which was competely diffrent than the 3d version so the 2d version had more muscules and was huge but when i got into very small hiding details i didn't have any pics so i was using the 3d version as refs so it maybe be look diffrent than the real one on the small details and cuting parts so thanks in advanced and waiting your C&C
here is my latest update on this project
latest update post 23#
Replies
This feels more chunky, more OCP and robocop? Might be the pose.
The modelling looks crisp, really loving the details so far. Just check the overall shape though first perhaps. Nice work.
I think this is what ErichWK was saying but I'll say it anyways. I noticed is the 'face' of the suit, it looks like it should be narrower and a little bit longer.
Found some images which might help:
Really cool concept art of the face close up \/
http://www.sideshowcollectors.com/forums/showpost.php?p=2772226&postcount=62
and this\/
Found out recently I went to school with the dude who did the alien concept designs for that film
I think a lot of your edges are too sharp, though, and it's making a lot of the model seem very flat for me. I would consider softening it up a bit. It may be your renders, though, they make everything come off as very harsh.
Can't wait to see progress.
WillMac
roosterMAP
ae.
Cordell Felix
IronHawk
ShootandRun
BadgerBaiter
Razgriz
Thanks alot folks i'm so glad to hear your feedback and u right about his head yea it's need to be out little bit but this cause of the resson that i said i was using the 2d version which shootandrun put it thanks alot man
http://www.sideshowcollectors.com/fo...6&postcount=62
this is totally dirrent head comparing to the movie one and that's what i was doing but at the end i will try to fix this or maybe i not build the body like the 2d version and build it like the one u put it shoutandrun
BadgerBaiter this guy who design that alien are awsome what 's his name ?
IronHawk i started by the head first
Razgriz here are another render maybe a little bit higer quailty hope it fix the problem with edges
here some updates
here another some screen shots of the mesh
I went to the Art Institute of Pittsburgh with him *ahem* ... although on his recent Gnomon Master Class and his Weta profile, he doesn't list attending lol.
Pedro Amorim thanks dude if u can show me what edges i will be so glad cause i just notice some places like the Shoulders and the chest area are their more like on guns or arms ?
[ame]http://www.youtube.com/watch?v=j13q5HzOxDc[/ame]
ok here the the last updates
i made some changer and i make a softer edges as u suggest guys
here some update
when really it's just a bunch of boring shapes stacked on top of eachother to create an uninteresting seal-o-wet
can't fault you for the design of the thing, but it's impossible for me to tell what i'm looking at in any of your screenshots without doing some detective work...
try lighting it better or ... modeling something with more interesting form. your talents are wasted here.
Also, about the clipping of the thigh plate you've got in that first image of your last post, the legs in the movie were turned out a little, so that should fix that, or widen the hips a bit.
I'd be interested in seeing how a straight-on front view of your current progress stacks up against this one..
I feel your suit is just all-around more bulky, with most of the plate elements pushed a lot further than in the original. This is your interpretation of the thing tho, so nothing wrong with that, just make it work for ya. :thumbup:
Robat thanks alot buddy ok look here i made some changes i was looking into some photos and found front one view so i tried to scale some parts and look now i think it's thin now the pose is machted to the side view that shoutandrun put it here
If you want to get upset that I think you're a talented modeler and that I don't like the district 9 design stuff, then that's cool. You don't have to listen to all the feedback people post on your thread...
But please don't tell me that a magazine knows best ... magazine's are marketing
instead, look for yourself at the silouhette generated by your model... render it flat in the viewport or something... then ask yourself what's so appealing about it.
some dudes wear pink shirts and pop their collars, other people think those people are dicks.
The thing you should take from this is that I like your work, but not the subject matter. Which is a matter of opinion... good job and good luck finishing this piece
but if i were going to offer up any helpful comments towards your immediate goal...
i'm thinking maybe you shoulda started with a simple base and worked out all the proportions of your character and shape and identified the problem areas with the form before pushing forward on the details (which makes sense that you'd do that, because those are the cool bits of the character)...
A way to adjust your course to yield the best result could be to model out a new base proportions mesh, then use your details you've already made to lay on top of that base... it's the same work, just kind of backwards.
in short - make a base blockout without a bunch of details and get a better sense of the over all form and volume of your character... then tack on the details
Good job
thanks man and sorry for the mess understanding
here some updates
right now, he's like a block of metal his torso is shaped like a triangle... seems like it would look better and more accurate if it was shaped more like a bug thinner and tapering slightly at the middle kind of thing...
in the reference you can kind of make out where the different body parts are represented in their form... there's a area that looks like it should be the shoulder, the chest, the stomache... while they all run together, they're still suggested through their proportions and shape...
that made sense in my head... probably not on the screen...
EDIT... I just read you are making your custom design but will still leave me thoughts.
Sick new render setup ! Say NO to the black blackground tho!!! btw... amazing modelling.. all been said.
My advice here... Make renders with cameras MATCHED to the references you do have... take into Photoshop... scale and superimpose make transparent, blend them, compare... and mark all the corrections you need to make. Be harsh to it in the now, and you will be rewarded later! Just be aware of perspectives betwixt the reference shots and your WIP renders... spend an hour or two just EYE BALLING it and marking....
I can spot the torso shape is off... that is a major. "It is more insect and humananoid than a boxy robot...", is how i would describe it, based on seeing the scene about 10 times. Block in all of it now perhaps...bits are missing, but get that outline!?? I think the shoulders and arm tops are more "shaped" than at the mo... just quick obs.
The point about silhouette, and then detailing it iteratively from that base... IS the best advice here.... and that base silhouette is also the "start of the game model"!, essentially... so be worth making some analysis.
Keep on dude, it rocks heavy either way!