Alright, I'll back it up a bit. For our game production class I had to texture one of the weapons this week.
It's supposed to be a multi-purpose tool meant for climbing, trapping animals, whatever. Right now I'm trying to paint the blade to look more like obsidian rock instead of a dark metal. As well as adjusting the specular map to include more blues, greens, and purples, and adding a gloss map, I need help making the normals look more, well, like obsidian. So far I've had no success. Here's some quick reference I picked off of google.
Any help or critique would be great.
Thanks a bunch.