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Author:
rfarencibia
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3D Art Showcase & Critiques
Character - Archer
Karol F
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Karol F
Feb 2011
Hi,
Here is high poly sculpt of fantasy designed archer.
It`s still work in progress, so I`d like to ask you what do you think about it before I will start to do retopology.
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Lynx
polycounter lvl 12
Feb 2011
Looks quite nice, but the body proportions are off.
The legs, arms and body look too long, and the head is too small in comparison to the rest of the body.
Maybe you can scale down the lower torso (waist down) and scale up his head to fix it.
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System
admin
Feb 2011
Agreed on the head being too small, rest looks fine and a cool looking character overall.
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Hobowrath
Mar 2011
Give him a small melee wep. For example Legoalaus (did i spell that right?) had 2 short swords.
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Karol F
Jun 2011
Low poly version of Archer. Model has 14 064 triangles. Proportions are tweaked.
What do you think about it?
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Quasar
polycounter lvl 19
Jun 2011
I like the colours and the design overall. The checker pattern is a nice touch, but it's fighting for attention with the high contrast folds. You can try to fix that by reducing the contrast and increasing the checker size a bit.
He's shaping up though. Keep it up!
More critiques:
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drelectro
polycounter lvl 8
Jun 2011
i dont think the extra loops on boots, quiver and lower arms are necessary... there should be no deformation on these parts. others: agreed
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Karol F
Jun 2011
Quasar - thanks for the helpful feedback.
drelectro - yeap, maybe so many loops on the boots and quiver are not necessary.
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Replies
The legs, arms and body look too long, and the head is too small in comparison to the rest of the body.
Maybe you can scale down the lower torso (waist down) and scale up his head to fix it.
What do you think about it?
He's shaping up though. Keep it up!
More critiques:
drelectro - yeap, maybe so many loops on the boots and quiver are not necessary.