I was wondering if anyone really knew much about using UDK to create an Ipad game?
Are there any limitations? I.e. texture resolutions, poly counts or even lost functionality?
Can an Ipad game be developed short term without an ipad until one is available later on in production?
Thanks guys
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Replies
http://www.udk.com/showcase-epic-citadel
The sources for this ship with UDK so that will give you a good idea of what their limitations were. texture res used and so forth.
also read this page. it answers a couple of your questions
http://www.udk.com/mobile
Me im waiting till they get the Android built out. my HTC desire is crying out for some decent games.
Yeah That would be awesome, thanks for the help!
Performance wise, I am finding I can get away with a lot with textures and such, provided you properly lay out your level. Most of my texture usage is in the lightmaps, as I use those to break up the tiled textures (along with simple props).
cant wait for the android support!
You can apply as a developer and download the ios sdk + xcode.There you can test it in an emulated environment.To test if it really runs on the specific device you should own one though.But to get it on a real iDevice(or into the appstore) you have to enroll for another programm which costs 99$ per year.
I think UDK has something similar to it, but regarding UDK&iOS i really have no clue
You can also use UDK remote and use your iWhatever as a wireless controller to test the touch screen interaction which is all really awesome.
Like SpecTar said however it looks like we'll have to pay £59($99) to be able to actually package it onto our iWhatever and play it on the acyual device. I think that will cover 5 of us developing it and multiple devices. Hopefully we don't have to pay £59 each. (I'm not clear on this yet)
We have looked at Unity and it looks awesome but three of the guys in my group are UDK savvy already so we'll be within our comfort zone using udk.
We're trying to keep the whole game development as stream lined as possible as we'll be up against a really tight deadline if we get the opportunity to do it.
I think it's a shame that you can't release free apps for free, they'd have alot more people developing crazy new ideas if it was possible I think.
Im waiting with baited breath for Epic to release their android build of UDK