Hey guys, I was wondering how you guys render your artwork in 3d. I've been thinking about it for a while and I want a great way to present my artwork in my portfolio. I use 3ds max as one of my main 3d programs so, do you guys use Default Scanline or Mental Ray with a lighting setup? Or do you guys use 3Point Shader/Xoliul Shader with a lighting setup and screenshot your images? Or do you guys have some other awesome way to make your artwork look cool? A walkthrough of your setup would be greatly appreciated also
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Replies
I personally prefer UDK as it is an actual game engine and its free! the only time I use the software package to render something is for HP work.
Also showing your work in a game engine lets employers know, hey this person knows how to get assets into a game pipeline and create proper shaders for them. it is defiantly a BIG plus.
@megalmn2000 - I didn't know that they use Marmoset, it'll be something I'll look into for sure.
@Autocon - Good to know real time renders are the thing these days. And UDK is great, the only sad thing is that it has I have to use screen captures to get images, but at least there are tutorials to make your scene look better to capture somewhere in this forum.
@r_fletch_r - It would probably take more effort to try to deceive someone haha.
...................................yeah right, tss
http://udn.epicgames.com/Three/TakingScreenshots.html
yeah, tiledshot #