I recommend making the backgrounds on the renders lighter, and not black. Its sometimes hard to see, at least for some people the work. You should have more pieces of work in there, unless im missing something. Good work though.
I am not really digging the setup of your blog at all. I know people these are leaning towards creating a blog for their website but that doesn't mean you literally just take the blog and put artwork on it.
Maybe it does... idk...
but here is an example of one of my friends who graduated and got a job using a blog within the last year. She used the pages feature to create her model pages and then linked them on one blog post on the front using thumbnails.
I think one of the main things you should focus on is improving your texture skills. study reference pics of similar objects and apply what you see there to you work. right now your textures seem to consist of tiling photoshop created metals that are quite noisy but lack any specific detail. things like edge highlights and surface variation go a long way.
also, I noticed both your pieces list zbrush in their creation but the normal maps both look like they were created with crazybump. the uv islands popping out around all edges give that away as well as the gradients across the normals.
to be completely honest your portfolio isn't good enough to be looking for a professional job yet, there is only 2 pieces and their quality could be improved with a couple revisions. I would suggest trying to create a few environment pieces and not just props/assets. the mech in the turn around vid looked pretty neat but it would be better if it was a true highpoly or fully textured.
keep at it man, keep posting your work and with some critiques im sure you will be kicking ass in no time. hope this wasnt too harsh but it should help you more than a less to the point crit i hope.
I think maybe you should try to get some of your art hitting our eyes before your resume. Maybe you could have the resume somewhere else and make the first post a couple shots of something you are proud of. Goodluck with your search.
I agree with what LMP, PixelMasher, and mrturtlepaste said. Some things I noticed is that your images are very blurry which isn't good. And that huge watermark in the center of your work distracts me from the artwork.
Angled backgrounds can work, but you should avoid:
-high contrast colors
-very close pattern (use thicker lines, or wider spacing between them)
and you should test the pattern in a couple of browsers.
- Instead of "CG Art", you should write your title, so people can easily know what kind of artist you are (ex: Character artist, environment artist, texture artist...)
- Always put your work before your r
Replies
Maybe it does... idk...
but here is an example of one of my friends who graduated and got a job using a blog within the last year. She used the pages feature to create her model pages and then linked them on one blog post on the front using thumbnails.
http://www.chelseaedwards.net/
also, I noticed both your pieces list zbrush in their creation but the normal maps both look like they were created with crazybump. the uv islands popping out around all edges give that away as well as the gradients across the normals.
to be completely honest your portfolio isn't good enough to be looking for a professional job yet, there is only 2 pieces and their quality could be improved with a couple revisions. I would suggest trying to create a few environment pieces and not just props/assets. the mech in the turn around vid looked pretty neat but it would be better if it was a true highpoly or fully textured.
keep at it man, keep posting your work and with some critiques im sure you will be kicking ass in no time. hope this wasnt too harsh but it should help you more than a less to the point crit i hope.
and as Pixelmasher said, it's just not ready to be a portfolio.
-high contrast colors
-very close pattern (use thicker lines, or wider spacing between them)
and you should test the pattern in a couple of browsers.
http://dl.dropbox.com/u/448525/Portfolio%202011_003/test.html
I agree on changing the render-background. There's a reason Max and Maya use medium gray as the viewport background - it's a very neutral color.
Make viewer see art right away, thats why they are there right.
And last but not least keep on working, you dont want to stop working because you are looking for a job.
Hope this helps
- Always put your work before your r