Hi Guys,
Its been a while since I poseted up some work but im currently working on creating a very overweight woman for one of my university modules. I was hoping for some feedback please as it will be really useful for furthur developing the character. Here she is!
Thanks for looking!
Replies
As with her face, she looks very manly, large girls still have feminine faces, which are rounded out more. Overall it still looks like it's just saggy skin, same as the body.
Here is some back ref lol
the fat is looking like tinfoil to me instead of smooth rolls, i would use a brush called "formsoft" in zbrush for those nice rolls. Masking can also really help with this project for layering fat. I would be using anatomy ref also, even tho some is hard to see on a heavy person, but its there and would improve this model.
keep going man!
The double chin you've got going looks more like a prosthesis than actual fat. since you still have the gaunt to her cheeks and definition of her jaw.
The face should sorta flow into the neck and torso if you want her that fat, and the second chin bit should also be a smoother curve.. really less bulgy would be a good direction for a lot of this sculpt.
It feels more like an inflated muscular layout than fat buildup. The upper arms are the strongest bit.
Hands are very masculine.. though given the face that might be the look you're going for.
Im trying to find good ref to link for body fat pad distribution, but Im not finding what I want.. lots of fat girl porn and diet sites, but very little art reference..
Any more crits would be great please.
Here we go.
http://www.fineart.sk/index.php?s=16&cat=19
I'm pretty sure I had more of these, but I'm not sure where they came from.
At any rate, look up before and after weight loss photos to get a grip on how fat clings to the human frame.
They have more in common with an water balloon than they do a Shar Pei.
Some cellulite might be in order if you're looking for surface detail, but it looks like she's lot 200lbs or most of that is excess skin not fat.That might be what you're going for but the indent in the belly seems to be more of a sculpting error than a realistic trait of fat people.
Her legs seem pretty athletic and not really thunder thigh-ish.
Now I need to go scrub my mental eye... thanks for forcing me to go look at fat ref...
Made my day...
That´s going to by my signature for sure :poly142:
Thanks for all the crits and the useful references they have been great. Have been trying to work more to photographic reference. I went back to an earlier version of the sculpt and made changes to the fat and to the double chin.
Here is the progress so far, again any crits will be great in helping me develop this furthur.
Thanks again.
Give her some curves, fat girls still have some feminine curves I think.
The fat folds on the back are too repetitive, try to make it less repetitive by changing the frequency and sizes, also the flow.
The achilles tendon is too thin, check some anatomy ref.
A lot of fat seems floating and weightless like above the elbow area, and transition between kknees areas need to be fixed.
She looks like she has boob job.
more volume in the hair, and make the face more feminine, adjusting the jaw and cheekbone a bit. Although I've seen someone who look kinda like that lol.
keep practicing
Been using reference from Coach Beast from Glee for the masculine facial features.
Anymore crits would be appretiated.
Sorry about the dead image before, photobucket thought Tina was too explicit for them!
Thanks to everyone for the crits, they really helped develop her a bit more.
Here she is.
Still been working on this and here are some updates on her so far. Ive got a set of textures done for her retopped her, skinned her and got her into UDK.
Here are some updated renders of her low poly self.
I noticed that the pony tail looks smashed flat like someones gone at a piece of playdough with a hammer. If you are using Zbrush and this wasn't intentional then I think I know how to help.
A lot of people forget that a zbrush brush is just like a sphere. The diameter of the circle that you drag over your model goes just as deep into the model as it does across it and sometimes the brush especially on a high strength setting will affect the other side of the model without you intending it to and sometimes smashes the model so flat it causes a nasty nest of triangles at the edges.
A good way to avoid this unintentional sculpt is to select the brush option from the menu, go to "AutoMasking" and then press the "Backface Mask" button so it turns orange.
This can also be applied to the smooth brush by pressing the shift key whilst in the menu.