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Prototype Battle Vehicle B73

This is my pretty much first completed game low-poly model. So, go nuts comment and criticize it! :poly121:

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  • Segreto
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    Segreto polycount sponsor
    Very cool looking! I like the color, the blue and orange go well together. Overall good work for being your first completed model.

    A few crits,

    I think the spec might be a bit too bright. I would suggest toning it down and upping the contrast a little to make the details pop a little more.

    From first glance at the UV's it looks like you are wasting a little bit of space, especially with the legs.

    I also think the body could sit up a little higher. Same with the gun. If it sat up a bit higher it would allow it too shoot higher and lower.
  • KyleJensen
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    KyleJensen polycounter lvl 12
    I think you should have a darker diffuse and add some color to your spec map. I think it would make the metals read a bit better.
  • WillMac
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    I also think you should have a darker diffuse and add some color to your spec map. I think it would make the metals read a bit better.
  • burtonyang
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    Some of the scratches in the diffuse are too intense right now. Scratches in metal should be more subtle in the diffuse and bumped up in specular. Places where the AO is hitting should have a little more grunge since those are where each part of the model is intersecting. For triangle count, your entire cannon looks like it has more triangles than the bigger parts of the model; smaller parts of the model can have less triangles since you won't see them that much. Also for future reference, your cylinder caps should be manually triangulated since the game engine will do it for you if you don't and it won't look pretty most of the time when they do it :) Hope this helps.
  • Dynamiks
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    Thank you very much guys! I will consider all your points in my next model.
  • Dynamiks
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    One question: what is colored spec map? I always thought that spec map should be black and white? Thanks
  • burtonyang
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    A colored specular map is basically a texture, when applied, that will tell your model to project how intense and what color of the specular highlights should be from light sources. So if you leave your specular map black and white, your model will only have white highlights and instead of colored ones.
  • Dynamiks
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    Got it. Thanks!
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