Hello, all. Long time lurker, first time poster. I joined here as a promise to myself. I'm a 21-year old student from Ohio with an Associate's in Digital Graphics and working towards a Bachelor's in Animation, so I'm trying to improve all of my digital media skills. I'll be posting 3d work, as well as pen and marker sketches and whatever digital painting I can squeeze in. Here's a recent 3d model I did, as well as a semi-recent digital sketch and pen sketch. I'll upload recent stuff once I hook up my scanner and start working on some exercises and studies.
EDIT: Oh, I guess I forgot to say, please please please give me critique. No one can grow without honest feedback about their work, least of all me, so please gimme feeback.
![59d36f7c6e72ed5c1df4e6aa77b77974-d39nh4q.jpg](http://fc01.deviantart.net/fs70/f/2011/046/5/9/59d36f7c6e72ed5c1df4e6aa77b77974-d39nh4q.jpg)
![c99d36c3d850c320e93b346f2167c27c-d39ngzu.jpg](http://fc09.deviantart.net/fs71/f/2011/046/c/9/c99d36c3d850c320e93b346f2167c27c-d39ngzu.jpg)
![napoleonic_wars___chessboard_by_corey_roth-d39nbcv.jpg](http://fc06.deviantart.net/fs70/i/2011/046/4/a/napoleonic_wars___chessboard_by_corey_roth-d39nbcv.jpg)
Replies
to work on your penmanship, think about line thickness relating to the distance of objects. closest being the thickest line.
keep at it, 2d skillz is a life long journey of visual thinking
a weapon I'm working on, based off this concept by Jos Kao. It's mostly for learning's sake, as my classes haven't really covered sub-D modeling, and I want to apply what I learn from this to some weapons for my portfolio. I'm making a few modifications to the design as I go, and trying to clean up messy topology so a low poly is easier to make.
The bricks are just there as a size check for my walls, don't mind them.