That's awesome. Almost photoreal. I think the normal on your wood is too smooth though. A bit of grain should sneak into the normal, as well as a few chips and chunks.
Nice one! Look great! I would and some more glossiness on the wooden part and add more contrast to the texture of that part. Anyway that's what I think. But even so it looks so real.
Replies
Only crit would be to put a few more values onto that gold/copper material. More yellos and reds.
ps: texture size, polies?
Really appreciate everyones comments and crits.
GCMP: 4k triangles. 2k map. Gloss/Spec Normal, Diffuse
Low poly
Some renders of the high poly.
Flats, Still a little messy and in need of bleed, but you get the idea.
Diffuse
Normals
c
Specular
Gloss
that's what she said. lol
but yeah man. this looks tight! not too keen on the whole chromatic aberration.. that's so 2009 lol. other than that.. tight! like mans anus!