So I just sumbled across this, while I haven't heard anything about it before, my first thought was that this game looks gorgeous!
Appearently the game won "Best Upcoming Mod" from ModDB last year and Valve appearently liked it enough to grant the studio behind the game an full source engine license so they could release it independtly on steam.
Yeah, loved the original version and the new levels are some of the most amazing ever to appear in a game. Really excited about it and happy to pay for it.
Robert is seriously and environmental artist God of sorts, been loving every single update of this. Super awesome that Valve gave them a full source engine kit to finish and release it as a game with. They have my money.
same. looks gorgeous. also, i hope they add more to the script and fix parts of the old one. There were some sections where I felt it was trying to be poetic when it was just impossible to understand.
I don't think I can say it enough, but Robert Briscoe has become my game art hero. The stuff he's doing for Dear Esther - the stuff he's doing with the bloody Source engine - is more beautiful and more detailed than any other game I know of.
His work constantly inspires me. Since I saw his HL DM maps, playing Mirrors Edge, and now this.
Like many, been waiting patiently since Robert posted the first shots. Dan Pinchbek should count himself lucky that he's gonna get a massive payday thanks to Robert's amazing skills.
Kicking the Source engine back into the fight? 'Fraid not. I can only imagine how much pain Briscoe had to go through to get it this good.
On a side note, I don't know how to feel about Valve invariably trying to hire Robert (if they haven't tried so already). One one hand, it's Valve; on the other, we may never hear from him again with their development style.
As far as I know this game's only merit is the fact Robert Briscoe has done an amazing job at making the Source engine look decent. I don't want to put the game down or offend the team, but I seriously learned nothing from that trailer or the previous ones. It might as well have been an environment fly through for Robert's portfolio.
I understand it's a storytelling game, and that revealing gameplay or story details could spoil the whole experience, but... Nothing? Really?
I just don't get the hype. Is it the fact people are surprised Source looks good in 2012? Or perhaps it's the mystery of the whole thing that draws people in?
Honestly, I'm really happy for them making it onto the store, really confused about the game itself, and a little annoyed this is the Source mod Valve decided to notice. There are dozens of solid Source mods out there that have dedicated teams pouring their sweat and blood into their mods day and night, non-stop, for YEARS, and they struggle to get a headline on a random blog. These are solid games that were released for free and updated for years I am talking about and yet, almost no one knows about them. But Dear Esther can do an environment fly through with a monologue, reveal absolutely no information, and become the talk of the town?
I guess this will be a day one buy for me, because I really want to know what the hell is going on.
@PatrickL, I think you're onto it. Half of it is Robert's outstanding work in a creaky engine, and the other half is that it happened to have caught the attention of the 'experimental' indie crowd (presumably because it looked purdy in the first place), and hence all the ensuing coverage by the gaming media that are currently caught in an indie-adoring fervour.
But hey, you can always play the original if you want a taste of the gameplay sans the eyecandy.
That trailer showed absolutely no gameplay... And I'm ok with that! I'll pay just to be able to walk around in those environments without gameplay... Holy F
@PatrickLthe other half is that it happened to have caught the attention of the 'experimental' indie crowd (presumably because it looked purdy in the first place), and hence all the ensuing coverage by the gaming media that are currently caught in an indie-adoring fervour..
this is funny because
a) the 'experimental' indie crowd all know each other basically, and
b) we all played and loved this mod back when it had it's shitty looking placeholder levels.
There's not much else to show gameplay wise as basically there is none in the traditional sense. Go play the mod version if you wanna know what the game will be like.
It's basically a story told through sound cues of a dying man stranded on a island, while you explore the landscape.
I'm looking forward to this. I remember the original mod pretty well, but I didn't play it. Not going to lie I'm more interested in this now simply because it looks beautiful.
Also I kinda like the fact the trailer doesn't show much/anything. Too much is spoilt in modern trailers for films, games and TV.
Anyone played it yet? Just finished it and it's absolutely awesome. The environments and lighting are some of the best I've seen and all on an old engine. The caves are soo beautiful and the colours, just wow! The environments just ooze with atmosphere.
Just shows you don't need bump mapping and fancy shaders everywhere to create something this outstanding. Robert Briscoe has done a truly remarkable job on this, Vavle should be looking to recruit him.
I recommend this to anyone who wants to play something different than the traditional shooter and ofcourse if you like anything related to environment and lighting.
aaaaaaaannnnddd, 87 new desktops.
I guess the term Environment Porn would be appropriate.
If you have any kind of appreciation for environment art then it's totally worth the price of admission.
Played through it earlier. Christ, I haven't seen environments this gorgeous since Uncharted. If Valve hasn't hired the people who made this, I'm sure they have their eyes on them.
Played it today, hot damn it's pretty. I didn't really think the story was anything spectacular (in fact I found it pretty boring) but the act of wandering though exploring was fun and the repeated pinching myself to remind me it was still source made it worth it.
Overall, really really good.
The only gripe I have with it was that the ending was done badly, a fade to black is fine, but then to not dump you back at the menu, even after 20-30 seconds? That's poor.
Played through it earlier. Christ, I haven't seen environments this gorgeous since Uncharted. If Valve hasn't hired the people who made this, I'm sure they have their eyes on them.
I believe (could be wrong though) they offered him a job but he turned it down?
The fact he shipped a full game title will mean each game studio will hire him now without saying we'll see first.
I don't think I played a game in long time which felt so natural, I think if the game had some sort of exploration thing going on, for example walking into old house reading a bunch of documents, it would add more immersion, but I definitely liked the bible bit when you walk along the cliff then you walk down to the stones and see bible on the ground, so there is story telling bit. I mean more interaction would be great but this otherwise will break the story since
I found the original mod very interesting and poignant back when it first came out, and when I found out Robert Briscoe was heading a remake my eyes popped out of my head and I think I passed out with excitement.
Finally bought it last night, and my word it is beautiful. I think if anyone ever asks me why I want to be an environment artist I am just going to sit them in front of that game. It is, in my mind, the pinnacle of environment art.
this is funny because
a) the 'experimental' indie crowd all know each other basically, and
b) we all played and loved this mod back when it had it's shitty looking placeholder levels.
wow anti-hipster and hipster in one post. I loled!
Played this yesterday, very soothing and nice experience.
Started playing last night, didn't/don't really know anything about it. Part of what has impressed me most was that as I was walking around I was thinking this place looks just like islands off Scotland, then I found a book in a hut about the Hebrides.
The game definatly brouught out more questions then answers. Like,
What was with the dude on the top of cliff and inside the cave hole enterance?
The environment was gorgious. A lot of tricks to get this stuff to look right but it all turned out so well done.
I haven't really paid attention to this outside this thread and the art blog so I don't what's been discussed/revealed story-wise but
after accidently walking out to sea a few times and walking off a cliff or two I started to wonder why the narrator says Come Back to Me and then I thought maybe the player IS Esther. That would make the shadow ghost the narrator and you're following his footsteps. Which is why everything he talks about is there waiting for you. Anyway that's my take on it.
I haven't really paid attention to this outside this thread and the art blog so I don't what's been discussed/revealed story-wise but
after accidently walking out to sea a few times and walking off a cliff or two I started to wonder why the narrator says Come Back to Me and then I thought maybe the player IS Esther. That would make the shadow ghost the narrator and you're following his footsteps. Which is why everything he talks about is there waiting for you. Anyway that's my take on it.
ooh! I like this! I also figured
that you are following in the path of the narrator - he talks about breaking his leg and going back to the bothy, and has clearly been here painting, before you. I figured maybe you where his ghost, forever retreading his last journey.
after accidently walking out to sea a few times and walking off a cliff or two I started to wonder why the narrator says Come Back to Me and then I thought maybe the player IS Esther.
I think Esther died in the car accident, so that's a bit problematic. Here are parts of the script that hint at her being dead and cremated:
"I have heard it said that human ashes make great fertilizer, that we could sow a great forest from all that is left of your hips and ribcage, with enough left over to thicken the air and repopulate the bay."
"This cannot be the shaft they threw the goats into. It cannot be the landfill where the parts of your life that would not burn ended up. It cannot be the chimney that delivered you to the skies. It cannot be the place where you rained back down again to fertilise the soil and make small flowers in the rocks."
"Headlights are reflected in your retinas, moonlit in the shadow of the crematorium chimney."
"Of fire and soil, I chose fire. It seemed the more contemporary of the options, the more sanitary. I could not bear the thought of the reassembly of such a ruins. Stitching arm to shoulder and femur to hip, charting a line of thread like traffic stilled on a motorway. Making it all acceptable for tearful aunts and traumatised uncles flown in specially for the occasion. Reduce to ash, mix with water, make a phosphorescent paint for these rocks and ceilings."
Replies
Thought Portal 2 was doing that... nice mod though.
His work constantly inspires me. Since I saw his HL DM maps, playing Mirrors Edge, and now this.
Found this on Steam's store page, looks like it's finally coming out
Kicking the Source engine back into the fight? 'Fraid not. I can only imagine how much pain Briscoe had to go through to get it this good.
On a side note, I don't know how to feel about Valve invariably trying to hire Robert (if they haven't tried so already). One one hand, it's Valve; on the other, we may never hear from him again with their development style.
I understand it's a storytelling game, and that revealing gameplay or story details could spoil the whole experience, but... Nothing? Really?
I just don't get the hype. Is it the fact people are surprised Source looks good in 2012? Or perhaps it's the mystery of the whole thing that draws people in?
Honestly, I'm really happy for them making it onto the store, really confused about the game itself, and a little annoyed this is the Source mod Valve decided to notice. There are dozens of solid Source mods out there that have dedicated teams pouring their sweat and blood into their mods day and night, non-stop, for YEARS, and they struggle to get a headline on a random blog. These are solid games that were released for free and updated for years I am talking about and yet, almost no one knows about them. But Dear Esther can do an environment fly through with a monologue, reveal absolutely no information, and become the talk of the town?
I guess this will be a day one buy for me, because I really want to know what the hell is going on.
But hey, you can always play the original if you want a taste of the gameplay sans the eyecandy.
this is funny because
a) the 'experimental' indie crowd all know each other basically, and
b) we all played and loved this mod back when it had it's shitty looking placeholder levels.
It's basically a story told through sound cues of a dying man stranded on a island, while you explore the landscape.
Tah-dah! The video worked.
Also I kinda like the fact the trailer doesn't show much/anything. Too much is spoilt in modern trailers for films, games and TV.
Just shows you don't need bump mapping and fancy shaders everywhere to create something this outstanding. Robert Briscoe has done a truly remarkable job on this, Vavle should be looking to recruit him.
I recommend this to anyone who wants to play something different than the traditional shooter and ofcourse if you like anything related to environment and lighting.
I guess the term Environment Porn would be appropriate.
If you have any kind of appreciation for environment art then it's totally worth the price of admission.
....
hahha but well done, this is pure art!!
Overall, really really good.
The only gripe I have with it was that the ending was done badly, a fade to black is fine, but then to not dump you back at the menu, even after 20-30 seconds? That's poor.
I believe (could be wrong though) they offered him a job but he turned it down?
The fact he shipped a full game title will mean each game studio will hire him now without saying we'll see first.
I don't think I played a game in long time which felt so natural, I think if the game had some sort of exploration thing going on, for example walking into old house reading a bunch of documents, it would add more immersion, but I definitely liked the bible bit when you walk along the cliff then you walk down to the stones and see bible on the ground, so there is story telling bit. I mean more interaction would be great but this otherwise will break the story since
Damn I pressed quote instead of edit
The environment was gorgious. A lot of tricks to get this stuff to look right but it all turned out so well done.
Finally bought it last night, and my word it is beautiful. I think if anyone ever asks me why I want to be an environment artist I am just going to sit them in front of that game. It is, in my mind, the pinnacle of environment art.
wow anti-hipster and hipster in one post. I loled!
Played this yesterday, very soothing and nice experience.
I haven't really paid attention to this outside this thread and the art blog so I don't what's been discussed/revealed story-wise but
ooh! I like this! I also figured
"I have heard it said that human ashes make great fertilizer, that we could sow a great forest from all that is left of your hips and ribcage, with enough left over to thicken the air and repopulate the bay."
"This cannot be the shaft they threw the goats into. It cannot be the landfill where the parts of your life that would not burn ended up. It cannot be the chimney that delivered you to the skies. It cannot be the place where you rained back down again to fertilise the soil and make small flowers in the rocks."
"Headlights are reflected in your retinas, moonlit in the shadow of the crematorium chimney."
"Of fire and soil, I chose fire. It seemed the more contemporary of the options, the more sanitary. I could not bear the thought of the reassembly of such a ruins. Stitching arm to shoulder and femur to hip, charting a line of thread like traffic stilled on a motorway. Making it all acceptable for tearful aunts and traumatised uncles flown in specially for the occasion. Reduce to ash, mix with water, make a phosphorescent paint for these rocks and ceilings."