What is the normal way to do this? I usually use Zbrush's retopology tools and find them pretty easy to use, but my verts are always a bit off. In order for me to cast the highres onto the low poly and have the normal map not be wobbly, I have to bring it into Maya and snap every vert onto the highre which is very time consuming. I must be doing something incorrectly. Am I skipping a step or something?