Hey, My boss wrote that a while ago, i asked him about it, he said it's all still relevant, just negligible in how much difference it makes on todays hardware. The more important thing is surfaces, materials and shader costs. Although i'm no graphics programmer, maybe i can coax him to write something although GDC is incoming, GAHH!!! hope that sort of helps? good read, but outdated on todays hardware.
I'd like to just bump this thread up because EVERYBODY interested in doing any kind of modeling for games should read both pages of this article. It's a little old, but all the info is still 100% relevant.
Any questions you have about optimizing your model are answered in it. Seriously, go read it!
That would be very useful to get a rehash of Provost's or at least a posting to talk about more current pref optimization issues. I, personally, would find it very informative and of great help and I am sure that others would be very interested as well.
I spend most of my day worrying about pref and trying to get the most out my materials. I would very appreciative for any knowledge for pref optimization.
It's really not that outdated. Everything there still stands true.
The difference these days is that shaders and textures become equally expensive and geometry is relatively cheaper than it was. But you should still be paying attention to what it says.
Racer445: Yeah, this one really is the must-read item for game artists. If they don't staple it to the foreheads of freshmen at game art schools, they're doing something wrong.
TrevorJ: If the author feels like extending his writing with some shader-related stuff that would be awesome :P
Replies
Any questions you have about optimizing your model are answered in it. Seriously, go read it!
I spend most of my day worrying about pref and trying to get the most out my materials. I would very appreciative for any knowledge for pref optimization.
The difference these days is that shaders and textures become equally expensive and geometry is relatively cheaper than it was. But you should still be paying attention to what it says.
TrevorJ: If the author feels like extending his writing with some shader-related stuff that would be awesome :P