Just finished my reel for an Unreal Map a friend and I worked on last year. Based on a joining of concepts we we're both tossing around
http://vimeo.com/19704265
Would love C&C
Thanks!
Decided to change this to a place to put work I'm doing rather than a specific projet.
Replies
Good to see you working on a grid like that. Awesome stuff.
Agree with you about the spec stuff. Never used fraps or anything before and I couldn't get a steady frame rate out of camstudio or anything else, so I had to run a render.
@Cordell Thanks!!
Sculpted in zbrush, used topogun for topology.
Did each piece Capstone, body, and base separately.
UVs in XSI
Exported out UV in one piece, then xnormal (great program!) to project the decimated high poly mesh on the low poly pillar.
Results:
636 Tris