I know this is contraversial but from what I hear, somtimes its cheaper to buy meshes and then edit them, which saves time, and an artist that you would have to hire to make it from scratch.
Which brings me to my point, does anyone here buy meshes, and if so where?
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I think (from a somewhat biased perspective) that it can be even cheaper to just hire a freelancer if all you need is a few odd meshes.
Turbosquid, and the Unity asset store come to mind as places to buy meshes. I think there was one other, but I don't remember the name of it.
These meshes will all have licencing agreements. Some of them may be complicated and not allow you to use the meshes in the way you want. And the only way to be really sure you're ok is to get a lawyer to check over the agreements. This can be costly and more trouble than the mesh is worth.
With all the art theft going on I could easily see that scenario playing out with some poor indie developer trying to save some money or time.
heh, that's exactly what I was going to say too seeing as how I'm raging against an mesh thieves right now myself.
A lot of the time we end up purchasing high poly vehicle models. Had the most luck with vehicles so far. If we pay $150 bucks or something, it ends up being cheaper than having one of us spend a few days building it. So we end up doing a low poly around it and baking from it, or optimizing it, or whatever.
As an artist I hate buying models from people, but it does save money most of the time and gives us more time to focus on other work.