Alright, this is just driving me NUTS, and I can't figure out the cause.
I've had this happen for quite a while (not sure if it's just since I upgraded versions or not tho...)
I'll be moving around my UV shells and scaling/placing them into 0-1 space (when I'm grouping things I make sure to keep them within the 4 grid sections of the UV editor in order to try and reduce problems), but then randomly somtimes when I go and undo a move or something that I just did, seemingly RANDOM UV shells will just enter a wormhole and shoot back in time and be where they were when I first opened the file (and yes, I'd have saved multiple times since).
This is SOOOO frustrating! I usually encounter it at least once every time I go to layout UV shells for a model.
I'm using Maya 2010 64Bit
Anyone else have the problem? Any solutions?
Thanks
Replies
Malcolm - Hey, a Vancouver-ite! Me too One of my teachers, Gord, works at Big Park as well, he's a world builder (I snooped your profile, that's just what I do...)
I suppose it's nice to see I'm not alone with this problem. The only thing I can think to try to do to minimize the problem is staying in the 4 grid space and constantly delete history of my objects while UVing (if that even makes any difference). Also, saving lots and lots of iterations while UVing.
Predator - Damn, seems like any possible solution is always 50/50 chance of working. It's frightening just thinking about it. I've never had it happen while I was texturing, but if it did I think I'd just weep. Oh well. Such are the ways of Maya.
Maybe keep an eye on the UV border edges and make sure your UV islands are welded together. And maybe run a Cleanup on the mesh, and Combine it with another object ("box trick") to put it under a new transform node and start fresh. Might also try exporting the object into a new scene.
Hope you find a solution.
Have the mesh messy topology and shit like that? No zero-faces?
Do you animate the objects and have constraints on them? Old deformers and transfered attributes can fuck things up fairly hard to.
The model I'm working on right now has no rig and is, as far as I know, completely free of any oddities and funky geo. I try to get the model as clean as possible before moving on to UVs.
Thanks for the helpful comment! I'm glad we got a discussion going on this.
Do you guys mean export as OBJ, or just importing into a fresh scene?
I think I'm going to DL 2011 (I get it free for 3 years as a student apparently, how nice). I doubt that will solve anything, but might as well try it.
Another thing to try is to let the 'snap back in time' happen, select all UVs, use the move tool, then Undo. If that doesn't visually fix the problem, save out as a new file at this point, load said file and repeat. Most of the time the problem was something of a phantom.
Some versions of Maya vs. vidcard drivers had problems with the floating UV Editor window. Try working with the UV window in a viewport panel instead.
your trick with moving and undoing i know as well. although i usualy scale and than undo.
i havent experiencd this in a while but i alsodo alot less 0-1 normalized unique unwraps its all about tileable/reusable/atlas maps these days !
If it starts acting up again I'll definitely try working in the viewport panel, thanks for the tip.
I've been really paranoid while working today and have been DH, FT constantly anytime I change something with my UVs, I also periodically make an .obj backup. No problems since this morning.
Might also be worth noting that when it happens, it seems to go thru and affect my previous scenes also, so if I try to just roll back to a previous version of the scene it will still be wonky. Makes me think it may indeed be a card issue, but with so many people having the problem over such a huge period of time, I really don't know.
How's UV layout in MAX? I've never really used the program, but might consider bringing my models into there to do layout from now on. Maya has enough issues as it is without having to constantly worry about my UVs getting scrambled (not that I'm really complaining... I take her for who she is. The good and the bad. In sickness and in health).
I skimmed the thread, have you tried backing up you prefs and then deleting the 2010 folder in My Documents\maya? It fixes all kinds of problems for me. If blowing away your prefs fixes it you can slowly paste back in you settings till the problem comes back. Usually windowPrefs.mel or userPrefs.mel will break things
edit: the issue seems to pop up again after I reopen the save file... sort of. The UVs appear to be in an older position in the layout, but then I try to move them and they 'pop' back to the correct position I had them in when I last saved.