I was reading up on the polycount wiki about occlusion baking and Joe "Earthquake" Wilson mentioned "exploding" a mesh, the high poly and the low poly before baking, I have tried finding the answer to this but I have no idea what exploding the mesh means.
Does this mean to scale it up or separate the object into it's individual faces? That's the best I could figure out but I don't see why you would do this before baking.
Here is the link to the
article in question.
Thanks!
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Info from the wiki on the subject.